they bothered to put a Diadem weapon for GNB and DNC for some reason (even if its a recolor) bit of a waste
but i guess when we get Zurvan crafted weapons DNC and GNB will miss out
they bothered to put a Diadem weapon for GNB and DNC for some reason (even if its a recolor) bit of a waste
but i guess when we get Zurvan crafted weapons DNC and GNB will miss out
Last edited by Duskane; 08-21-2019 at 01:09 AM.
Thankfully, they didn't stop all previous weapons. A gunblade was added for All Deep Dungeons, Shire, six different Stormblood dungeons, Sigmascape, Scaevan, and Omega. Which are all additions to previously designed sets.
More would certainly be nice, but I don't blame them for limiting it to this already fair sized list. It makes sense to only develop weapons for Gunbreakers in content that they'll actually be leveling through.
A true paladin... will sheathe his sword.
But there's no glowy weapons! D:Thankfully, they didn't stop all previous weapons. A gunblade was added for All Deep Dungeons, Shire, six different Stormblood dungeons, Sigmascape, Scaevan, and Omega. Which are all additions to previously designed sets.
More would certainly be nice, but I don't blame them for limiting it to this already fair sized list. It makes sense to only develop weapons for Gunbreakers in content that they'll actually be leveling through.
EDIT: Also, Stormblood weapons should be a given, seeing as the jobs start at level 60.
They should ideally have all the weapons in their level range available, which would include Stormblood primals.
Last edited by Seraphor; 08-20-2019 at 10:47 PM.
Q54:
Do you have any plans to add crafted primal weapons for gunbreaker and dancer?
A54:
Sorry, we don't have the free resources to account for this at the moment. The character team might slowly work on it between patches, but I can’t say "we’ll do it."
I just don't understand why they included the Diadem Coven weapons. Do a lot of people actually still do that content? If not, why did the resources go there instead of the primals that get run weekly due to Wandering Tails?
I'm guess the weapon is a very quick reskin rather than a bespoke weapon so it was probably very little effort to add
I doubt they will continue to add weapons back for old content. How many more jobs are going to be added in future that they'd have to go back and work on?
And how many hours would that be to get ideas, design, model then implement in game when there is a lot other stuff they are probably working on (like new relic weapons, Ultimate Weapons, full new Primal sets etc.)
"Everyone" is very broad, I'd say a very few select people were picky. I certainly wasn't of this group of complainers and the result has lead to most who complained to want the original sounds back. Quite a bit of a step back imo and a waste of resources on something that was fine to begin with.
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.