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  1. #321
    Player
    Mindx3's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Myst Aura
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kinseykinz View Post
    1. We're NOT lazy. There are easier classes to play that don't make or break a party nearly as much.
    2. Mages being officially 'locked' into one place is going to affect DD's and the Tank WAYYYYY more than it'll affect us.
    - Now you will have to stay in range to get heals. In the past, you might not have noticed it, but Mages were CONSTANTLY running behind you all to buff/heal etc.
    3. The only battle we really get to 'stand still' in is Ifrit. (and the only reason mages stand still in Ifrit is because it's the safest thing for us to do...DD's do more or less the same thing. Darkhold is just a bunch of crazy running. By the way, Darkhold just hit a whole new level of challenge. Even exp parties are constantly on the move.

    Now the only reason many of us are 'crying' is because it's a HUGE change in playstyle. I'm not saying it's a bad change, but we know that it's going to be a huge adjustment not just for the mages casting the spells, but for the other party members to re-learn that 'Hey, the mage can't heal us while we run away from them now.'

    Reasons why it might be a good change:
    1. Mages will still be able to change positions move etc. Just now we have to do it without casting.
    2. We always were only able to semi-move (we always stopped moving as the spell was leaving our hands). This also created issues as tanks and DD's typically would run out of range while we were casting.
    3. Mages will be able to quickly move out of harms way. Currently we might try to move (even cancel the spell and try to run) only to get locked into still casting it and getting hurt/killed.
    All good points i would like to add:

    In addition, enemy population has been increased in the following areas so as to have them serve as hunting grounds for players:

    Humblehearth, Central Shroud
    Tranquil Paths, South Shroud
    Cedarwood, Lower La Noscea
    Bloodshore, Eastern La Noscea
    Nophica’s Wells, Western Thanalan
    Dragonhead, Coerthas Central Highlands
    Riversmeet, Coerthas Western Highlands

    If tanks and DD's are now consciously aware of mages inability to follow them then they should be less likely to run away right? Combining the many placement requirements for abilitys i feel that DD's will stay put, atleast untill the mob is dead and they attack another one, but with increased range on spell casts this should not be an issue.

    Why bring up the increased population in these areas? I have a feeling they are trying to bring back FFXI styled camp spots....only speculation tho.
    (3)
    Last edited by Mindx3; 12-14-2011 at 01:23 PM.

  2. #322
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Mindx3 View Post
    All good points i would like to add:

    In addition, enemy population has been increased in the following areas so as to have them serve as hunting grounds for players:

    Humblehearth, Central Shroud
    Tranquil Paths, South Shroud
    Cedarwood, Lower La Noscea
    Bloodshore, Eastern La Noscea
    Nophica’s Wells, Western Thanalan
    Dragonhead, Coerthas Central Highlands
    Riversmeet, Coerthas Western Highlands

    If tanks and DD's are now consciously aware of mages inability to follow them then they should be less likely to run away right? Combining the many placement requirements for abilitys i feel that DD's will stay put, atleast untill the mob is dead and they attack another one, but with increased range on spell casts this should not be an issue.

    Why bring up the increased population in these areas? I have a feeling they are trying to bring back FFXI styled camp spots....only speculation tho.
    It shouldn't be an issue, but this isn't a perfect world lol.

    Though camps for grind is cool.
    (1)

  3. #323
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Sera Malqir
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Firon View Post
    It's two yoshi-p responses in the thread.
    You can just ignore the first one, it was just a description of what is meant by spellcasting getting cancled by moving (which is something we all already knew) followed by an announcement saying he will explain it in more detail soon...which never happened, because his follow-up post was totally off topic.
    (2)

  4. #324
    Player Crica's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    647
    Character
    Carpe Noctum
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Wait... we just became able to move while casting long spells... now if we move we won't be able to continue to cast long spells yet again?!

    I am confused...???
    (1)

  5. #325
    Player
    Rutelor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    472
    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Orophin View Post
    Surprised nobody is commenting on this. It seems ripe for abuse by players. THMs can cast Blizzard, move, stop, cast another spell. CNJ can do the same, cast Aero, move, stop, insta cast Cure. I'm not sure whether attempting to cast a spell in the middle of a combo would interrupt it or not, but if it didn't, then you could do Thunder, Thundara, Blizzard>Move>Stop>Thundaga.
    Did the "instantly" actually mean that it would have a Chainspell effect, or just that--unlike someone suggested in the thread--there wouldn't be a 3 second delay before you become able to cast again, post move?
    (1)

  6. #326
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,271
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Rutelor View Post
    Did the "instantly" actually mean that it would have a Chainspell effect, or just that--unlike someone suggested in the thread--there wouldn't be a 3 second delay before you become able to cast again, post move?
    We're honestly not sure...the translation was kinda choppy and rushed. But really, they can't have intended for us to be able to cancel/chainspell everything. That can't be...and if for some crazy reason it CAN be exploited like that, they'll patch it and fix it so we can't.
    (1)

  7. #327
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kinseykinz View Post
    We're honestly not sure...the translation was kinda choppy and rushed. But really, they can't have intended for us to be able to cancel/chainspell everything. That can't be...and if for some crazy reason it CAN be exploited like that, they'll patch it and fix it so we can't.
    maybe they meant the same spell would be cast again instantly
    (1)

  8. #328
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Really, it sounds fairly straightforward.

    You start casting. You move. You stop casting. You stop moving. You can start casting again right away.

    It isn't a Chainspell effect, it's simply them telling you that you can start casting again right away with only the slight delay caused by the typical MMO lag.



    EDIT:

    You could cast while moving, but then you took an arrow to the knee, and must stand still.
    (7)

  9. #329
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alerith View Post
    Really, it sounds fairly straightforward.

    You start casting. You move. You stop casting. You stop moving. You can start casting again right away.

    It isn't a Chainspell effect, it's simply them telling you that you can start casting again right away with only the slight delay caused by the typical MMO lag.



    EDIT:

    You could cast while moving, but then you took an arrow to the knee, and must stand still.
    Well i read reins translation and compared the two and @ the end of reins it says. The reason we are adding this feature is not just to be able to cancel spells. So i am guessing they are adding some flavor to mages spell casting
    (1)

  10. #330
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.
    You, sir, just made my day. So many horrible "arrow to the knee" jokes were just redeemed by that flawless execution. /kudos
    (4)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

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