Originally Posted by
KamikazeMan
I think it has more to do with immersion. The room is tied to the house you're purchasing it from and being kicked from the house (FC) would mean you no longer have access to that room.
I would like to see that immersion mixed in
A. Losing your room like that would be pretty lame. Specially since you can spend -significant- money on this stuff.
B. Since houses were announced I wanted to have the door from Howl's Moving Castle.
C. It would be reminiscent of the mog house flower quest in FFXI, and FFXI players love nostalgia.
For those who haven't seen it, or the many like it, the basic idea was the door connected to a number of other fixed doors- which they could go through as a sort of portal.
Could make the personal room a pocket of aether quest earned from a city; therefore, allowing players to always have their room regardless of FC. Would also make a unique growth system easy to allow- adding a quest that expands the aetherial space of your room/house is easier to do than making a new zone or loading another cloned zone.
The pocket idea is an easy scapegoat for many things, like expanding room size, adding an outside, allowing you to change the outside environment entirely, letting you connect the entrance to many arability locations. Physical locations are great except over time if you add newer better locations the older ones will likely die out unless you create significant barriers to entry. Meanwhile a completely mutable location can always function towards the new without killing the old (instead of buying the "Gridania house location" you would buy the "environmental theme" and could use some variation of either previous or new).
Social interaction between non-related FC would be significantly more difficult this way though....
Plus making housing more accessible would mean more housing items sold. I'm not a huge fan of the personal room at the moment as the system seems sticky (due to a seemingly lack of possible connective/continuous growth and awkward power responsibilities).