Jobs are probably the thing I am most excited for in these series of battle reform patches. I see people either supporting the idea or bashing it left and right. I have not really seen however(atleast in its own topic) what people think the jobs WILL be.
So..rather than argueing about the job system, anyone care to speculate on which jobs we may get? I'll start.
I'm going to assume that all jobs will have the weapon of the base class.
Gladiator- Paladin. This seems strongly hinted at, if not more.
Pugilist - Monk. Seems like a no brainer, even if PUG seems to be part thief.
Marauder- This one has me lost. I don't really know what job really fits in with a great axe. Sure Dark Knight has been mentioned, but it seems like a bit of a stretch. Other ideas I had were Warrior(albeit a little pointless, in my opinion), and perhaps Pirate(Not likely, but hey, great-axe weilding Pirates would be cool.)
Archer- Again, not sure. Ranger seems like it would be likely. Although I wonder, how exactly is an archer supposed to specialize in something other than..ranged attacks? Hm. Another curious question.
Lancer- Dragoon maybe? Although I guess I can't really imagine Dragoon being done without a dragon anymore(even though I guess it could be added in later.) Dragoon just strikes me as an odd first-round job. But there's my ffxi bias leaking in I suppose.
Conjurer- Black Mage. Fairly sure about that because...
Thaumaturge-White Mage. Because A) Thaumaturge's are by definition healers in a sense, B) 1:1 ratio on jobs currently, and C) White Mage seems like a basic need. I don't think they would add in Black Mage without White Mage. Although I'm not sure how this would work with THM's current setup. Guess that will come when classes get tinkered on.
Thoughts? Opinions? Irritated Replies?
Also, apologies if I have missed a topic like this that has already been posted.