That's something I'm hoping they'll realize is a bad idea to force on all melee at some point down the road. Hell, the pos reqs are the main reason you get either super awesome MNKs and DRGs and ones that barely pull their weight. You can try to get all e-peen about it but should also realize the performance difference shouldn't be as huge as it is.
I agree. I forgot to tweak that before I pasted it on to the post. The only issue with making it self-only is that as you can see, my Rogue and THF have several passive damage boosts. Not sure if someone would actially find a reason to complain about those.That is a *huge* benefit. It would effectively force a THF to be part of every single group because, without it, you'd be shorting yourself of 20% of a DPS (4% of 4 DPS; tanks count as half of a DPS). Expose would work as a debuff they apply on their own an maintain to increase their own damage, but, as a group buff, it's hugely overpowered.
I mentioned some examples in the notes. I would want it to be random, as otherwise you'd have to divide it by mob type or species or something along those lines. Problem with doing so is that the ability becomes "useless" or very situational. I hate playing to the skinner's box model, but if say Dusty Brew gave you +attack, or +skill speed or restored some TP you'd at least have to find a way to squeeze Steal into your rotation to get that Dusty Brew. Even if you don't, getting a Dusty Grenade or Potion is not much of a loss.You probably want to list some of the stuff you actually expect to use with this and whether it's completely random or actually dependent upon the target.
The point of Accomplice is to act as a substitute to an aggro dump. I will admit that if I were to design THF I would want a Tricks of the Trade-type of ability. It's inclusion would also play on people's FFXI nostalgia because most do remember it for being able to transfer aggro.Even ignoring how pointless enmity assistance abilities are within ARR, I can assure you that 90% of the use for this will be in trolling people in your group.
Dispelling at some point will enter the field of mechanics the devs use for boss fights. I am anticipating that. The goal here was playing into dispels without actually giving THF a dispel. Not to mention I'm sure someone out there wished to be able to steal stuff like King's Will or Celerity.This is another one of those worthless abilities that just doesn't work the way that ARR is designed. There are not enough abilities that an enemy can use to buff themselves with to actually give this ability any real use (it'll be less than a gimmick ability since you wouldn't be able to use it on 99% of the enemies in game), and, if the devs did decide to include fights where buffs need to be removed, they would need to be so strong that the THF would never benefit from them. The buffs that bosses get have to be worried about because they're big increases. No one cares about the small ones that a player could actually benefit from.
I'm up in the air on that one. No CD but with a big TP cost, or moderate TP cost but 45-second cooldown. Thoughts?Also, you didn't put a CD on this.
I wanted Jutsu to be more about utility, and admit Katon is there as a damage Jutsu purely to keep someone from complaining that Jutsu is just utility and situational.The way you'd implement this is having Fuuma combo with itself to provide the relevant Jutsu, though I'm not sure why you wouldn't just have it give the Jutsu as a non-combo benefit. Even if the Jutsu abilities are supposed to be especially strong, you could just as easily put something like a 7.5-10sec CD on it to prevent Fuuma>Jutsu spam (assuming that the Jutsu would actually do enough damage to make that viable).
It's right underneath the description. Jutsu Tokens.You haven't listed any of the abilities that would be used or if they're even attacks/debuffs/buffs/utility.
Fancier animation and better mobility. The whole idea of NIN is mobility and having more ranged options than a DRG or MNK would. Or should I say, stronger ranged options. Fighting a NIN would be difficult knowing they can give you the runaround or open a gap. I also never really gave Draw-Cut and Bunshin Sappou cooldowns, though they definitely would have them. As an added bonus, NIN would have the easier time LoSing spells. thanks to being able to reposition themselves while dealing damage.You're just doubling up on Draw Cut, which you *also* provide at level 50. Not entirely sure I see the point unless you just want to give NIN another use of it with a separate but fancier animation.
I could change THF's Throat Stab back to being 120 potency unless you're behind the target (then it would be 300 potency) to further accentuate this.
If THF and NIN ended up doing exactly the same damage, NIN would overtake THF based on the ranged advantage both in PvE and PvP. NIN also has more utility and mobility, which in PvP alone are incredibly powerful. I'll admit this is a tough balancing act and sort of wish I had a better frame of reference for DPS in that regard.The advantage of pseudo-ranged damage capability (it's hard to say exactly how much you're giving them since you didn't define Jutsu in the least) doesn't really outweigh a dramatic loss of DPS, especially since you're already giving THF a 5% increase in damage as a passive benefit along with 2 attacks that would directly increase it's end DPS (you're giving NIN 2 movement utilities, a pseudo-nuke copy of an existing attack which is presumably on a long CD to justify the high damage, and an AoE; none of which are really going to provide an appreciable increase in DPS).
*shrug* I hate evasion tanks and blink tanks, and from a concept standpoint I don't see THF and NIN working as anything other than DPS. That said, I also know there's a lot of THF fans (including those jaded by how badly it was treated in FFXI) that would balk at the idea of THF being a class.On a more abstract note, you're providing 2 DPS jobs off of the same base class, which doesn't make any sense really.
The underlying goal of my suggestion was to deal with the issue of "where NIN would come from?" while giving the people that want their second shot at THF what they want. NIN's aesthetic is too unique to be easily placed anywhere other than a quick-moving dagger class. That's largely why my suggested Rogue can equip stiletto knives and kunai. Sure, someone will be mad that NIN wouldn't get shinobigatana or a crapton of jutsu like in FFXI, but as is always the case, something's gotta give.