After reflecting even more on the issue, I prefer FATE grinding to dungeon grinding TBH.
Dungeons are typically 45-60 minutes long depending on party. But you go through the same route every time....
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Type: Posts; User: Zaptruder
After reflecting even more on the issue, I prefer FATE grinding to dungeon grinding TBH.
Dungeons are typically 45-60 minutes long depending on party. But you go through the same route every time....
I'm not saying that XP scaling should be something connected to the duty roulette.
Duty Roulette should still get bonus XP. Maybe 50k XP bonus @ lvl 40.
But instead, going into a lvl 15 dungeon...
Added Bonus:
Loot rolling system improvements.
Loot system should be more tolerant towards player error in rolling and passing.
Allow them to check and uncheck need/greed/pass as required....
Solution:
Instead of dropping gear, have chests drop class/slot tokens. Player can only cash in one token a week, and tokens expire at weekly reset.
This means, you can run coil and CT multiple...
Loot/dungeon lockout is just a reality for players to deal with. Players always want the best as fast as possible, but it's simply not possible for developers to keep up with the insatiable demand of...
The correct fix for CT is to lock each treasure chest per week.
I'd like to see the devs beat her with ilvl 65 gear. Such a misleading requirement.
Minimum fair enough, if everyone else i90. But tell us the recommended ilvl too...
So going along with the server only checkbox idea, if they select FATE or quest, then logically, the server only checkbox would be auto-enforced.
After doing the duty roulette for the day, a thought immediately struck me upon completion - there's no point using duty roulette again until tomorrow!
So if the point is to encourage players to...
Then maybe there should also be "server only" check box for players like you? :)
'Why can't we have both?'
But but but, they want to stretch out the content and give value to their player base!
Oh... that's how it works. I've only been seeing low level dungeons through duty finder - and consistently seeing 120-150k in my level range. So I just naturally assumed that the bonus exp was fixed...
That's pretty nice!... I've been getting 1k a mob and 120k or so XP on my Dragoon...
But the thing is, most of the exp gain comes from the bonus exp at the end. Without that, then I'm only netting...
And one more
4. Allow for cross server Party Finder. If we can get cross server Duty Roulette and PVP, then this seems like it should be technically possible. Would actually mean that you can find...
This isn't a bad tool... but it feels quite janky in its first iteration. Few changes needed to make it really worth while.
1. Show all the parties in the party finder, even if they're full up on...
This is a terrible tool for leveling... yes the bonus EXP at the end is nice, but been level 40 and thrown into a level 15 dungeon, earning level 15 dungeon experience for 40-60 minutes basically...
Is there going to be an in game bulletin board where I can see and post party recruitments for fights like Bahamut's Coil, Chimera relic and Hydra Relic?
@ Yukikaze. Nice! Also not everyone spend all day browsing for FF info :P can't be surprised if that kinda info slips through!
This is a very obvious thing to offer Square! You could make lots of money from this! It's nice that it's offered as 1 month sub incentive, but one or two bottles not enough!
I want to change from...
Ideally, the correct distribution would be to distribute relative to the party member makeup.
i.e. one in 4 pieces is tank gear, one in 4 pieces is healer gear, and one in 2 pieces is DPS gear.
The functional statistical differences in how you spend your myth tomes are minimal at best. As long as you're earning myth tomes and spending them on gear, and getting upgrades, in a very real...
What's the point? Jobs outside of your main.
@4 - it's more a dynamic system of balancing dungeons for speed running and other unforseeable not as designed variables.
The reasoning is that, players will seek the path of least resistance. If...
I've been at end game for a few weeks now. It's not bad, but it's certainly not nearly as polished an experience as the initial story leveling experience was.
1. Dungeon packs should drop 1 tome....
No they're not. But they do need to make the game playable for their customer base and this is a solution to cope with massive server traffic during the launch period. When things quiet down, I'm not...