Designing features without thinking about abuse is like leaving your door open and then getting robbed and complain the society sucks. Sure, that may have something to do with it, but it'd also help...
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Type: Posts; User: Astarica
Designing features without thinking about abuse is like leaving your door open and then getting robbed and complain the society sucks. Sure, that may have something to do with it, but it'd also help...
WoW sets the bar for events as pretty low, but they generally didn't make the whole ordeal painful. At worst, it's about the same as any other quest that you just hit 'accept' without having any...
If you hit decline to join you should have a 30 seconds lockout. If you had a legitmate reason to decline it, it'd probably take longer to resolve whatever issue that kept you from joining than the...
That's why the jacket was sure to win the prize. The judges must be like "oh it's just a HQ jacket... OMG that's a 50K materia! First place all the way!"
Iselia is not even harder than Indalecio with limiter off. Earthquake hits everyone and seems harder to guts through. Sure she looks intimidating when she knocks a guy back for 9999X20 or whatever,...
A fun encounter by definition is going to be something easy. People talk about the thrill of overcoming challenges but if you can't actually beat it, it's not going to be a fun. It'd have to be an...
You should get jailed for loitering in other people's home like Daggerfall.
Voice acting is cheap unless you're getting someone who is already a celebrity to begin with. If you look at the works a particular voice actor done (English or Japanese), you'll see plenty of no...
FF14 seems to be designed from the EQ1 era with some random WoW-era mechanisms sprinkled through, so you end up with a game that is sort of hardcore and sort of not.
Since subscription based...
This game is like the classic trap of the arms race, similar to how originally WoW developers spent most of their time on coming up with mechanism to beat the game's own add-ons. They might as well...
People rely on memorization because this is the one game where reflex alone isn't enough. I've said this before but suppose you managed to hook an AI that can instantly interpret any mechanism in a...
If you have a ton of leves sitting around, there's no particular reason to do the triple turn ins over the single turn ins, unless the triple turn in is something you can easily HQ or make versus the...
I suspect they just copied from other MMORPG that have a similar wait limit, but they forgot those games you don't go in as a full team so it's a good idea to have a grace period so that you don't...
The guy who is ahead in lockouts have to be the party leader already when entering Coil, so no amount of warning would matter because he's the guy who decides to enter or not. That is, suppose...
In a lot of Chinese message boards I go to you have to post to grind board XP, so it'd make sense to have post lockouts too!
Generally speaking a PvP stat is going to trump everything else from PvE if the design is supposed to make sense, but more than one game have ended up with PvP stats that do not make sense. In the...
That'd be completely contrary to the core concept of RNG is your greatest enemy, not whatever you're actually fighting. It's not a bad idea, but I just don't see it happening.
Actually the point of having gear damage is because WoW did it and everyone copied from WoW, and if you're going to copy from WoW you should copy the portable repair guys + repair vendors everywhere....
It seems to make Thunder 3 more useful just because Thunder 3 takes forever to cast that you'll be certain to have full MP if you're in Umbral 3. Before, you can try to sneak in a faster Thunder and...
Sure, but that still doesn't change the fact that they're the only MMORPG in the last 5 years that can't figure this out.
I'm guessing originally they want some kind of player interaction so the...
This pretty much means whenever someone asks you what you rolled you should always lie with a very small number. There are 3 possible outcomes:
1. They think you're lying and kick you (and if...
I remember running raids with the '1 loot per person max' philsophy and you run into the degenerate pattern described, except that here the rules are enforced by the game. In such cases the optimal...
I love how white knights always turn issues where FF14 is the only game that got it wrong into a 'entitlement generation' issue. The gear repair issue is SOLVED in MMORPG. You either have a vendor...
While it's clearly not terribly hard to have skills function totally differently in PvP and PvE (EQ2 does it, and PvP is more or less an afterthought there), for some reason even major games like WoW...
Having a vendor to repair at the beginning of a raid in a game with gear degradation is common sense, but the game lacks common sense. It's pretty hilarious people try to defend this kind of stuff. ...