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Type: Posts; User: Zantetsuken

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  1. Replies
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    Hit the nail on the head. :) Newer players...

    Hit the nail on the head. :)

    Newer players to MMO games will likely draw from their experiences playing FPS games, or GTA, or Dragon Age, or Skyrim, etc.. and they will evaluate a MMO based on...
    (8)
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    Too many of the game's problems lie in ARR's...

    Too many of the game's problems lie in ARR's myopic vertical progression strategy.

    Purely vertical gear (iLvl) translates to "Required" gear for parties... "iLvl XX or kick". As there is...
    (5)
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    Corrected, thanks for noticing ^^. Yeah,...

    Corrected, thanks for noticing ^^.

    Yeah, certain tracks like the one in Raincatchers Gully are totally his style... fantastic.
    (0)
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    Of course, in a perfect world... SE's next MMO...

    Of course, in a perfect world... SE's next MMO would be:


    Directed by Hiroyuki Ito (worked on nearly every classic FF game, Director/Producer of FFXII/Int. Zodiak)
    Assistant Director Nobuaki...
    (3)
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    Yeah, Sadly, I was faced with canceling my...

    Yeah,

    Sadly, I was faced with canceling my sub as the only real option.

    I'll certainly keep an eye on the game as it develops -- the storyline and the cutscenes are fantastic and are really...
    (3)
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    I have to disagree with that last line. We...

    I have to disagree with that last line. We haven't even been given any promises (empty or otherwise) on a change of direction. Have you seen anything in the live letters/blogs/interviews/etc that...
    (0)
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    You may be right. I once thought FF immune...

    You may be right.

    I once thought FF immune to this, but it looks as though 'Final Fantasy' will follow in the footsteps of every great AAA franchise that sacrificed artistry and vision on the...
    (5)
  8. Replies
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    This may indeed turn out to be the case. ARR is...

    This may indeed turn out to be the case. ARR is more of an evolving game than FFXI ever was. I think the live events in 1.23 and the live changes to Revenant's Toll in ARR the nerfing of content...
    (1)
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    And Minecraft has sold 54 million. GTA and...

    And Minecraft has sold 54 million.

    GTA and Minecraft are both sandbox games which allow the players to craft their own adventures in large and cohesive worlds.

    Are you saying FFXIV should ditch...
    (7)
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    Exactly. Though Yoshi himself stated that...

    Exactly.

    Though Yoshi himself stated that "a complaint is worth 1000x more than a compliment" and also that the worst thing for an MMO developer is to have players leave without saying a word. (we...
    (7)
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    You have a world of MMO games that cater to your...

    You have a world of MMO games that cater to your tastes: TERA, BLADE AND SOUL, AION, ATLANTICA, WoW, WildStar, etc. etc. etc.

    I'm surprised you are so passionate about defending ARR as generic...
    (5)
  12. Replies
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    Extra Credits put it rather well when they said...

    Extra Credits put it rather well when they said that "Depth is bought with Complexity, but Complexity also restricts Depth"

    Or, think of Complexity as Spices, and Depth as Flavor. The proper type...
    (2)
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    FFXI of course... But nearly every FF's...

    FFXI of course...

    But nearly every FF's endgame encounters can result in wipes if you haven't spent time grinding levels. FFI and FFIV were especially difficult if you tried speeding through...
    (2)
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    ARR's combat may be technical, but it is anything...

    ARR's combat may be technical, but it is anything but tactical. ARR battles are nothing more than: Perform pre-scripted skill rotation + avoid pre-scripted boss gimmicks.



    People en masse...
    (10)
  15. Replies
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    Good points all. As you allude to, the...

    Good points all.

    As you allude to, the issues with ARR are not due to a lack of Complexity, but are actually the result of a severe lack of Depth. Conversely, 1.0 had solid Depth, but it was...
    (6)
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    No, the problem is that they DID exist in 1.23(as...

    No, the problem is that they DID exist in 1.23(as did an elemental wheel), but were stripped out of the game in ARR.



    Those builds in MH are defined by the players rather than the game.
    ...
    (5)
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    By 'more breadth' I assume you mean that DS and...

    By 'more breadth' I assume you mean that DS and MH have 'a healthy amount' as opposed to FFXIV's 'none at all'

    The list of games that I mentioned are proof that horizontal systems have been...
    (4)
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    Have players discovered the mathematically best...

    Have players discovered the mathematically best character in Ultra Street Fighter IV? Is there a mathematically superior color in any recent release of Magic the Gathering? Where are mathematically...
    (11)
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    ^^This.^^ ffxiv 1.0 was designed to be a...

    ^^This.^^

    ffxiv 1.0 was designed to be a more realistic, challenging and complex game.

    During this time, SE decided to transform FFXI into a more casual game in order to market each game to...
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    A 'Player Character' from Monster Hunter. ...

    A 'Player Character' from Monster Hunter.

    Have access to LOADS of awesome gear all with vastly different stats and abilities.
    Fights are real tests of reaction, skill, strategy and danger.
    ...
    (0)
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    Glad to see that I wasn't the only one thinking...

    Glad to see that I wasn't the only one thinking that. I was really expecting a journey and a maze...

    Sadly, there aren't any places in ARR where a player can get lost.
    (0)
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    For me it was Pharos Sirius (pre-nerf) - great...

    For me it was Pharos Sirius (pre-nerf) - great bosses, cool music, and I liked the panoramic view of La Noscea from there.

    I used to tank it in DF all the time. When the dungeon started, people...
    (0)
  23. ↑↑↑ This guy gets it. ...

    ↑↑↑ This guy gets it.

    http://media.tumblr.com/600f88fff19278d6f1a1d673f3281e3f/tumblr_inline_n8q0neUTPf1sn51rw.gif


    People are forgetting is that by the time 2.4 is released, many...
    (1)
  24. This is key. ^^

    This is key. ^^
    (0)
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    I don't think we will see much what people are...

    I don't think we will see much what people are really asking for.

    Look at the usefulness of stun/silence/sleep in the current endgame.

    The developers don't want any abilities that would give...
    (0)
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