If TBN and living dead are reworked they don't need the same level of sustain as the other tanks. Throwing a weak self heal on an already existing cooldown (no more than 400 potency) or slightly...
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Type: Posts; User: saber_alter
If TBN and living dead are reworked they don't need the same level of sustain as the other tanks. Throwing a weak self heal on an already existing cooldown (no more than 400 potency) or slightly...
I never said anything was wrong with pld pre endwalker. I quite like how paladin was improved, and would have welcomed qol changes like the ones they received in endwalker had they come earlier.
...
yes, crit>det. SKS is unecessary, but unavoidable considering current gear. go with what you're comfy with.
I wouldn't mind if they rolled it back to how it was in stormblood. I liked how it tied into blackblood.
Frankly i wish more of dark knights CDs tied into it's actual resources and didn't...
This is true in an ideal world. 'as long as' is a fallacy, and shouldn't be accounted for. Dungeons are not difficult, but mistakes happen.
Of course, however drk's current defensive kit is...
categorically false.
you're projecting.
true, though with caveats.
somewhat true, though healers having nothing to do is not a problem that needs to be solved. dungeons aren't...
It's honestly baffling that they kept salted earth in at this point, considering how hard they massacred it. Then again they massacred the rest of the job as well, so par for the course i guess.
No, time spent babysitting the drk means less time spent dealing damage. Dark knight is *barely* above Gunbreaker in terms of high end content, has worse a defensive kit, and is poorly designed. War...
1. What issue with Dark Knight do you have since 5.0?
My dislike of dark knight currently boils down to three things:
1. The job's offensive tool kit lacks any sort of synergy, containing...
They only added Scavean and O12S at level 70 as well.
curious.
yes please.
Initial impressions is that i do not hate it. which is telling. the only real difference seems to be is dark arts is now a damaging ability, and has an AOE version. Delirium is a underwhelming pile...
I think it will be fun, but for different reasons that HW or SB dark knight was. Enjoyment is subjective however.
George Orwells' 1984, Farenheit 451, Maus. basically anything that would challenge his current world view and offer him new perspectives, so he could potentially serve as a better leader for...
I feel that while making LB more like adrenaline will result in some problems, i feel it also frees up more options for everyone that isn't a melee dps. caster and ranged LB can be used for extra...
Honestly I hope we get some more 'simple, but complex' designs for the next relic steps. I liked the effects from the Eureka weapons, but most of their designs were a little too much for me. Some...
that's objectively wrong. paladin was buffed in 3.2.
I wouldn't know.
I play tank.
that only creates more problems. they're stuck balancing two jobs, and one of them is already designed in a way that is frustrating at best and detrimental at worst.
i don't see the problem here. the game is designed to punish groups that have multiple of the same class in one party. obvious exceptions like DF aside, this is a superficial issue.
my question...
Mass genocide inflicted by a single person who may or may not be a Nazumu at this very moment.
so the usual.
Nazumazu intensifies.
i got a gold one? huehuehue...
I'd turn it into something like mercy stroke so it does damage and is only usable under 20% with a 200 potency.
utility is a bandaid to fix a larger wound, not a solution.
It's a good start. Barely.
What it needs is Daily and Weekly quests, and they can't all be kill quests or fetch quests. something unique, like pattern recognition or whatnot. hell, i would be fine...
/micon "verraise"
/ac "verraise" <t>
/p "<t>, please stop having an intimate relationship with the ground."
I have another rez macro that i like more, but that's one i share with people who have...