I'm wondering if tank busters will hit a good deal harder in savage than they currently do in these extreme trials. Tanks and healers have so much mitigation they can pile on, with short cooldowns,...
(0)
Type: Posts; User: Alkimi
I'm wondering if tank busters will hit a good deal harder in savage than they currently do in these extreme trials. Tanks and healers have so much mitigation they can pile on, with short cooldowns,...
WHM is already a stupid amount ahead of the other healers in terms of damage. I wouldn't count on it.
That should calm down now that it's been cleared. May see more people entering once the majority have finished their relics (which is relatively quick compared to other eureka zones). The mount is...
Well at least FFXI had level sync to remove this problem somewhat.
Not that I do speedruns myself much but I'm hearing so many complaints from those who do that trying to speedrun raids is far too dependant on critical healing.
For the best example check the...
Alternatively NQ gear should just be the same stats as HQ but have 1 materia slot (or none in the case of belts and accessories).
At least then it would still be usable.
Probably becuase Enochian went from 5% to 10% in 4.0.
I mean how hard would it to be to make these solo instances? Just nerf all the enemies to below "trash mob" levels, and make Ultima/Lahabrea it's own 8-man in the trial roulette.
I'd imagine it's...
The vast majority of the playerbase can't even use this synergy properly anyway so it's not worth worrying about in things like pug groups. For example ninjas that use trick attack at random so...
If they want to simplify it correctly, change the direct crit thing back to 30% damage and make it 60s instead of 90s. There, I fixed it.
You can basically remove the lily gauge from your UI now. There's no reason to ever look at it.
Best uses I've seen out of it are definitely in 24-man. Saving people from the charges on the 2nd boss, and on the final boss dragging people into the safe circle which people seem to have trouble...
SMN's rotation is largely unaffected by mechanics. Once you can do it on a dummy you can do it on a boss, at least for the most part. It's definitely more mobile than RDM in my experience.
If you're hitting enrage on O4S at this point in the patch, I doubt you'll ever beat Ultimate. Hell if you're even seeing Neverwhere you probably won't kill it.
Or just have all houses on a one week auction and highest bidder wins it. They may need to raise the gil cap for this though, I know a lot of people who are capped.
Yes it will price a lot of...
The thing is though, SMN and MCH didn't want more damage, they just wanted their job to be less clunky. SMN looks better, but putting 1% on Hypercharge is... I dunno what they were thinking.
There's probably exact maths for that but I'm not sure what they are. Personally if there's 10 or more seconds left after I've cast Blizzard 4 then I go straight to Foul.
In very movement heavy fights, yes atm you're better off just skipping B4 outside the opener. Perhaps this will change when BLM MP and Fire 4 casting times are adjusted, as well as having access to a...
Stuff like this is why the game needs to show percentages on secondary stats.
I mean WoW has done it for years, I don't know why the devs feel the need to be so cryptic about how their stats are...
Make Blizzard IV reduce magic resistance by 5%. Forces you to use the "proper" rotation, slightly improves BLM dps and also provides raid utility.
or
Make Blizzard IV reduce fire resistance by 10%....
It's been made many many times more difficult (if not near impossible) because of how Gavel works in the last phase.
You are required to take damage in various ways to get rid of stacks, but...
Yea I admit I've been doing that. I still use Blizzard 4 but only in the same way we used Blizzard 1 in 2.0, basically a filler spell if I need something to cast waiting on an umbral ice tick.
Increasing enmity modifiers every time dps get stronger gear options isn't really a solution. Or if it is, it's a really bad one.
The best solution at this point would be to just add STR to tank accessories. Even if it's only 50% of the VIT value, it would still immediately make the 270 slaying accessories inferior. Most good...
Even without overmelding the crafted stuff still wins. Only exception to that is the main hand, which is probably worth it if you don't want to spend gil overmelding a bunch of T5s.