question about monk's new skill riddle of earth.
it says it grants you a buff (earth's reply) when you take damage while riddle of earth is active. and earth's reply's effect is damage reduction and...
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Type: Posts; User: Chokee
question about monk's new skill riddle of earth.
it says it grants you a buff (earth's reply) when you take damage while riddle of earth is active. and earth's reply's effect is damage reduction and...
nein
http://i.imgur.com/KKZaLRh.png
though i did resub recently to check 3.1, and it expired a week a go i think. found nothing worth going back to.
"nothing is wrong as long as we finish this dungeon". you get people who pretend to do something but you can't really tell them otherwise you're an elitist for wanting everyone to go full tryhard on...
i'm currently playing wow and i can tell you there is no gating that you are mentioning. you can gear your alt in a day or two and it will be ready for raiding current content. they have crazy catch...
oh hi i am the monk in the screenshot. yeah we can go higher, we finished that run with us almost unconscious because too tired. and we haven't optimized the run yet so lasers and void zones are all...
so what are you guys going to buy first this week? talking about alexander normal tokens. i'm scared i might drop below acc cap so i'm thinking of buying acc pieces first.
nowhere/never
err yeah i know when they jump, im just wondering if i squeeze in 1 more weaponskill and do the tornado and tornado does the damage while the boss is in the air, if it counts.
yeah idk if it counts when the boss jumps before the tornado kick does the boom at the end.
tornado kick looks like aero 2. i wish it has more oomph and screenshake or blur or something. but yeah potency wise i think its fine.
is this true?
what if you do snap first instead of demolish, and demolish instead of last snap? that demolish will be fully buffed with IR/BfB/XPot. and it will be out earlier than your fully buffed demo in your...
maybe they can make it only 3 stacks but the cooldown is 2.5s each. so its still 7.5s total to get max stacks. just to lessen the number of key press it takes. it gets pretty tiring
yeah i'm not used to doing any prep before pulls ._.
i just tested internal release and it really doesn't affect the crit damage just as most of us suspected/assumed. (i did bootshines with and without IR and its roughly the same)
i understand the design decision completely but whenever i notice my monk sliding while using skills + moving, ugh.
well yoshi did say it's specifically for when you can't hit or reach the boss for some reason. not something to weave in. wouldn't it be better if we try it first or something
yeah just putting the question here maybe a theorycrafter can look into it while maint
ok so i know the perfect time to use tornado kick is just before the boss jumps for a long period of time.
but what do you guys think we should do in this situation:
boss soon jumps up but its...
sorry, my bad. i forgot the attack speed part of it.
doesn't gl already affect dots and everything that has a potency?
for the people complaining of SE forcing their view to them, remember turn 2.
i was hoping that IR would interact with bootshine even just a little bit so its not totally wasted when they overlap. oh well.
"Critical hit rate now affects damage dealt with a critical strike."
someone please don't forget to test internal release as well.
IR says it increases critical hit rate (which should also...
you guys think they will nerf demolish a bit because it will start scaling with SS?