Revived link in first post.
I haven't added any new items. Feel free to edit the stats yourself.
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Type: Posts; User: Syncness
Revived link in first post.
I haven't added any new items. Feel free to edit the stats yourself.
You have two solutions, but you don't want to use any because you're lazy to change a setting, or get dizzy using legacy.
@Jyoeru:
You're not taking into account GCD savings.
Thanks, fixed both.
You can take what you want from the spreadsheet. For example: you have a situation where you can top 3 people up with either Cure or Medica, but you don't know which is...
Updated with all 2.1 stuff.
My opinion is that CRT is most practically useful since SPSD and DET give negligible gains when it really matters. However, I haven't done Titan/Ifrit EX so this may...
Probably a rounding error, I remember the variation to be from 2.77% to 2.83% or something similar, averaged it out.
Honestly, I've never found Medica2 to be more useful than Medica1. The only time I ended up using Medica2 was for my first turn4 kill a very long time ago, and I had to group it with Shroud to avoid...
Both healers are very strong at the moment.
Our DPS use stat pots for the big snake. Both our MT/OT dps conflag too, MT doesn't run in usually since we can keep him up with SCH Lustrate+WHM SS.
We don't have a SMN, but you can bane Twin to...
Updated to reflect 2.1 changes.
Missing ilvl 80 item stats as well as adjusted ilvl 95 Allagan weapon stats.
See spreadsheet changelog for more information.
I'm talking about Twintania of course...
You should be using Swiftcast > Stoneskin > Regen/Cure > Cure/Regen on the pull. This is more than enough GCDs for tank to get aggro.
Some nodes don't physically attack your tank, which is why Eye and Virus don't work.
I don't have sufficient data (testing) to put in formulas as fact.
Up to you depending on your preference of gameplay. The gains between SPSD/CRT/DET are pretty negligible at the moment, so you...
I'm not sure if snap shotting applies to bosses (probably does), but if virus applies to boss during DS cast bar, the effect won't apply to DS itself. Perhaps lag + this?
Shroud scaling is merely a stepping stone to better itemization and gear options.
If skill effects don't scale, then even with diverse stat options there's no incentive to use those items.
First thing I thought of too.
Maplestory was the last game I remember that had such ridiculous security flaws such as simply changing the unencrypted player ID packets and being able to trade...
An FC member in my FC is experiencing the same thing.
Apparently, he's been buying Tin pieces for a few million gil outside of his control.
So... this is an interesting way to get hacked.
...
You guys are starting to go off topic again.
Slark summarizes my points quite nicely.
Don't care for buffs or nerfs, just care for PIE scaling.
Holy crap, how do people not understand this isn't about buffing or nerfing the skill, it's about modifying shroud so it scales with a dynamic value.
How to comprehension?!??
[e] The post this...
SMNs can Bane Twin to transfer dots and you have a pet to soak Fireballs.
Does the class need more?
Just like you said, as our mana pool grows, we'll need shroud less.
So eventually a skill becomes useless and is only used for the threat dump.
How's that any good?
Fixed thanks. Ring PIE was 9 instead of 8, Neck SPSD was 8 instead of 9.
You're going to have to be more specific...
3 MD greatly outweighs crit though.
Folks, my point isn't that shroud needs a mana buff, or that WHMs have a mana issue, or that SCHs have higher mana regen.
It's that shroud needs a piety component, for worse or better doesn't...