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Type: Posts; User: Hawklaser

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  1. Replies
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    They did state that healer DPS is not factored...

    They did state that healer DPS is not factored into most content, with the main exception being when attempting early clears and not geared at the intended ilvl for the encounter.

    That also...
    (3)
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    I'd disagree that hard games don't sell. The Dark...

    I'd disagree that hard games don't sell. The Dark Souls franchise is a very good example. The problem a lot of hard games run into is they are Punishing and not Challenging. Punishing games are the...
    (5)
  3. You realize the only reason healing is any kind...

    You realize the only reason healing is any kind of stressful in a leveling dungeon is due to the wall to wall pulls? And the only reason those get stressful for decent healers is usually due to...
    (2)
  4. As a healer, I don't think it would put undue...

    As a healer, I don't think it would put undue stress on the healer unless they had it drastically tuned incorrectly. More healers want to heal more, and not be green dps. In current content, so...
    (14)
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    As much as I would like to see some challenge...

    As much as I would like to see some challenge come back into the general play, Its probably gonna take a major shift in design philosophy for it to happen.

    As overall the more I have looked at...
    (0)
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    See, most of us are against harassment, we're...

    See, most of us are against harassment, we're not justifing it at all. Most of the ones you seem to think are, are only pointing out that it doesn't take a parser to spot underperfoming players.
    ...
    (4)
  7. Replies
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    So in your OP you mentioned 5 times to others and...

    So in your OP you mentioned 5 times to others and once to yourself, but that is out of how many dungeon runs in total?

    From my experience, it usually takes at least 50-100 runs for me to see...
    (5)
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    Lets see... the vast majority of incoming damage...

    Lets see... the vast majority of incoming damage is scripted, making it quite easy to plan out the heals, leaving a lot of down time to use 1 dot, and then either one instant cast or one hard cast...
    (6)
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    While its not super accurate for high level play,...

    While its not super accurate for high level play, its accurate enough for most normal things, and improving until one gets to that high level of play. And yeah, there are a few other things that can...
    (1)
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    I have to wonder with how much hate damage meters...

    I have to wonder with how much hate damage meters get, how well some people know their own ui? As outside of normal observation of if mobs are dying too fast or slow, there is this little gem.
    ...
    (2)
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    Horizontal progression works not because they...

    Horizontal progression works not because they were not balancing things, but because of a different balance perspective. In a horizontal system, a much bigger emphasis is placed on incomparables and...
    (7)
  12. Replies
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    I ended up giving 1.0 a nice break to give them...

    I ended up giving 1.0 a nice break to give them some time to work out some of its initial issues... so while I didn't get to do Hamlet, it looks an awful lot of XI's besieged and campaign battles...
    (1)
  13. Level both for a bit through a few dungeons. Then...

    Level both for a bit through a few dungeons. Then pick which one you find more enjoyable to run with.

    Tanking is often made out to be more daunting than it really is. The big reason the tank...
    (1)
  14. Replies
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    I might indeed be looking at it from a broader...

    I might indeed be looking at it from a broader perspective. Might be due to an interest in game design myself. (I'd recommend the YT channel Extra Credits to anyone with a slight interest in it, as...
    (4)
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    The crux is a lack of content for level cap...

    The crux is a lack of content for level cap period. New higher ilvl gear is not really needed.

    The problem of everything not current endgame always being outdated is thanks to Vertical...
    (7)
  16. Replies
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    Nah, I'm not really mixing two issues. You just...

    Nah, I'm not really mixing two issues. You just admitted it indirectly.

    To stay current week after week, you can't afford to miss your weekly cap. The lack of end game content is felt...
    (3)
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    At this point I can't take you seriously any...

    At this point I can't take you seriously any more. To me it seems like you enjoy splitting hairs for the sake of splitting hairs and not trying to add anything to the discussion. As we have...
    (2)
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    Yes, you could be left behind even more, but if...

    Yes, you could be left behind even more, but if your group isn't willing to help get you back up to speed and instead just tosses you to the curb, it wasn't a very good group to begin with was it? A...
    (2)
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    That sounds like you were dealing with a hidden...

    That sounds like you were dealing with a hidden daily cap. IE a resource that is only gotten from their finite daily quests, in a predetermined amount. Still a cap, just the devs not being up front...
    (1)
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    And we all know how beloved the exhaustion system...

    And we all know how beloved the exhaustion system of 1.0 was right? That was a system designed around encouraging shorter play sessions.

    The implementation of caps and the development ideal of...
    (6)
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    This is why I am waiting patiently for NG+. I...

    This is why I am waiting patiently for NG+. I really want to see how they implement it. If done right, it could fill in the gap quite nicely. Ala Dark Souls bonfire kindling or Disgaea stronger...
    (0)
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    Not really. XI's Chains of Promathia expansion is...

    Not really. XI's Chains of Promathia expansion is a good example. Many really enjoyed that expansion, while the reward at the end was phenomenal it wad never really mandatory either.

    People could...
    (4)
  23. Replies
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    Most get that the purpose of weekly caps is to...

    Most get that the purpose of weekly caps is to slow down content consumption, but there is also a bit of irony to them. So many keep bringing up that the devs want us to take breaks and do other...
    (4)
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    And we are getting back to the whole just trying...

    And we are getting back to the whole just trying to avoid the discussion again.

    To those saying that just because someone has not completed savage/ultimate tier content they can't raise a...
    (7)
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    Did you not notice how nothing was mentioned...

    Did you not notice how nothing was mentioned about the size of the pull, just the generic skills and tools of communication and coordination being used? If the pull is large enough for the single...
    (1)
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