I like it alot too. It took a little adjustment but it is a step in the right direction. There still needs some tweeking done to it, but yeah so far so good.
(0)
Type: Posts; User: Layawin
I like it alot too. It took a little adjustment but it is a step in the right direction. There still needs some tweeking done to it, but yeah so far so good.
I don't mind the gear damage myself. I think it keeps the game in perspective. The way it was before, you would throw a leve at 5 stars, if you died oh well raise and run back in. Now it makes you...
I think its great that they streamlined the process. It will free up alot of inventory space... Now what to do with all those repair mats, lol
Hows it going Palamecian's just dropped in to say hi!! Better late then never.
I agree. I think dark magic and enfeebling magic would better fit the THM play style. I think we will have some pretty cool spells to look forward to down the road.
I'm glad they finally removed the Fatigue from the game. It was a poor system to start with.
Well if your doing Leve's your scourge/banish isnt going to do alot of damage depending on the difficulty you choose. INT and PIE are the best way to go. You wont need a ton of MND because of...
Yes it would be really nice to have that feature be put back into the game.