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Type: Posts; User: Tuldin

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  1. Thread: A DPS Simulator

    by Tuldin
    Replies
    111
    Views
    30,448

    Good deal, i'll write something up this weekend...

    Good deal, i'll write something up this weekend and it out to you in the next day or two.
    (0)
  2. Thread: A DPS Simulator

    by Tuldin
    Replies
    111
    Views
    30,448

    I think it'd be a neat. State: Ability Set ...

    I think it'd be a neat.

    State: Ability Set
    Transition/Policy: Available Abilities
    Value: Damage

    Buffs are just abilities, and skills with modifiers could be ignored because their benefits...
    (0)
  3. Thread: A DPS Simulator

    by Tuldin
    Replies
    111
    Views
    30,448

    Have you considered using the tool to generate...

    Have you considered using the tool to generate rotations through machine learning techniques such as Markov Decision Processes (MDP) or Reinforcement Learning (RL). I think it'd be neat to see how...
    (0)
  4. Replies
    144
    Views
    39,879

    ditto (PC Version)

    ditto (PC Version)
    (0)
  5. Replies
    287
    Views
    115,823

    sounds like a money management issue. just...

    sounds like a money management issue. just because the user sucks at finance doesn't mean the game is broken. learn ways to make money other than brute force trash pharm, and learn better ways to...
    (12)
  6. I'd rather not see the game become an experiment...

    I'd rather not see the game become an experiment in class balancing. If Rift taught us anything it's that open ended systems should be avoided. There would simply be too many variables to balance.
    (0)
  7. Replies
    11
    Views
    5,406

    I thought spell speed affects your global...

    I thought spell speed affects your global cooldown, which isn't necessarily related to your individual spell casts or recasts.
    (0)
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