Nah. This isn't true at all.
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Type: Posts; User: FaileExperiment
Nah. This isn't true at all.
Uggh, dot and buff upkeep suuuck. Not having it is one of the refreshing things about RDM.
I enthusiastically support a QOL change to prevent casts from being interrupted by a buff timer running out mid-cast.
Blacklisting should always be by account, not character. I'd have to guess that they did it by character because it's easier, but it just comes off looking lazy.
You spelled "recipeh" incorrectly.
https://s33.postimg.cc/54m9dj6cf/ignis.jpg
No, it would not be close to flipping the coin, at all. You can count the number of times a ranged/caster ever gets to use their LB with a melee in the group on one hand, so the "versatility" is...
easiest option here is to just have ranged LB's do damage according to how many enemies they hit. So if a ranged LB only hits one target, it does damage as if it were a single target LB. if two or...
Not totally true. When I played WoW (years and years ago), Hunters were arguably as good and sometimes a better choice to pull. This was owing to the Hunter class' extreme range, ability to see...
What about keeping the lock, but allowing only new users who are invited via the refer a friend program already in place, by someone already on Gilgamesh or Balmung for say 1+ years. The number of...
It's not a technical problem. It's a hardware, possibly networking limitation. And yes, while the devs did help create this situation by not having a more robust back-end (or by not limiting server...
Anything that can be given to an npc in exchange for something else is a currency, unless we're talking quest items or things like armor exchanges/upgrades. This includes things consumed as part of...
In the short term, i would love to be able to add the calamity salvager guy to my house, and park him right next to the armoire. Also, purchasing your items from him should be free.
Tastes may differ, but good design is good and bad is bad regardless. It's not entirely subjective.
Everyone has their reasons. For me, I hate glamouring. The glamour system this game uses is so...
Maybe simplify the interface a bit, with a menu called "Collectables". This would be a tabbed interface (like the crafting log complete with searching and filtering) that combines Mounts, minions,...
The idea is xp gain per time spent in queue. In that metric, it's not equal. In addition, I don't see the harm argument being very convincing. If someone likes playing tank or healer, they aren't...
This thread isn't about the ease or difficulty of leveling in general, it's about equalizing the xp gain for all roles from roulette's over a given time period, adjusting for time spent in queue. So...
But after those 3-4 months, DPS queues went back to about what they are now. Adding tanks and healers only led to a temporary boost. Had SB included them, at this point in the timeline, we'd be no...
I agree that a system to remove unused names is something that this game needs. However, 45 days is way too short. If anything, the inactivity should be measured in years, not days. Only accounts...
What about individually increasing the bonus XP/tomes awarded at the end of a dungeon run, based on how long you were in the queue? Up to a predetermined maximum to keep things from getting...
Unless I'm missing some meta trick elite players do, why would half your time/attacks be melee? You'd do your melee combo as part of the Flare/Holy combo or in aoe situations that aoe melee attack,...
You can resize and move every gauge. Personally, I make each gauge smaller, and move them to where I have the buff bar. that way, I'm still looking in only one place for any pertinent information.
If I don't like it on myself, I certainly don't want others to see it on me. And obviously I don't want to see on other MCH's. I think there is a need to be able to hide globally, especially since...
agreed. Personally, I would also like to see it's health scale to the number of players engaging it, so that past a minimum it takes roughly the same amount of time to kill.
Example:
5 players: 5m...
That thinking is a bit narrow-minded. No one is suggesting that no token system be used at all, but just that SE really should rethink a system where every single primal/raid/whatever needs it's own...
Why would you make it clickable in a dungeon? That's dumb. First thing I did when I first started this game was make minions untargetable and hid their nameplates. Honestly SE should have made that...