Greedy players win again.
Another loss for players that enjoy being self-sufficient.
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Type: Posts; User: Gilthas
Greedy players win again.
Another loss for players that enjoy being self-sufficient.
A better counter to overpriced materia/gear would be making it easier for players to obtain/craft the gear themselves.
Never been a fan of forbidden melding and RNG mechanics in general since...
If SE listens to the playerbase: people complain.
If SE doesn't listen to the playerbase: people complain.
I liked some of the changes that SE made, but I absolutely hate others. My main gripe...
Making the inactive leniency time only 45 days before losing your house is SE's way of forcing people to keep subscribing or lose their plot.
Really sucks that I'll be losing my L plot in December...
And then people left.
I played FFXI for 4 years and had fun with it, but I'd never sign up to play a game like that again. In fact, FFXIV starting to feel like FFXI (everything being a grind) is...
This.
What this game REALLY doesn't need is more time/weather dependent content. When I log in I want to actually play the game, not waste my limited time waiting until I can do content.
That's because some of us actually played FFXI and know how endgame there actually functioned. The only reason why there was more to do in FFXI's endgame was because content was kept relevant for...
Good way to make things hard to get: Louisoix minion as an automatic reward for clearing Coil.
Bad way to make things hard to get: make them entirely RNG based.
This logic has one tremendous flaw: people that are happy with the game don't come to the forums to complain. So don't blame them for leaving when SE changes the game they loved into something else....
The problem with bad drop rates is that if you make them too far you'll just frustrate your players.
I'm certainly not doing Garuda Ex ever again just to try and get a feather.
This is why RNG...
Ibi gets a ginger cookie. Food of champions.
Basically, horizontal progression is the Messiah that will save FFXIV because such a system has absolutely no flaws compared to the crap that is vertical progression. There is no such thing as BiS...
The problem isn't that the game has grinding, the problem is that every single thing is a grind forcing people to either focus on a single piece of content or never achieve anything of note.
I login for 10 minutes on Saturday mornings to buy a Jumbo cactpot ticket and 3 mini-cactpot tickets.
I'll probably play for a few hours to do the halloween event if my subscription doesn't run...
Anyone here actually tried to do group content in FFXI that had no rewards? So much for older MMOs developing real communities...
The game needs less RNG with drops, not even more.
So let me repeat what I posted earlier. Do you really think hardcore raiders would want Savage Alexander to only be useful for light farming, TT cards, minions, glamour, etc? No? then don't suggest...
Yeah but how many times do people actually run NM Levi, Ramuh and Shiva? I did each of those once and never returned. SE apparently wants Alexander NM to be something for the casual crowd to have fun...
How in the hells could you ever possibly believe that making the rewards for NM Alexander irrelevant crap "would've satisfied both camps". Do you think hardcore raiders are happy when people suggest...
I'll wait and see how these exploratory islands work before I make conclusions.
After all, I hate how they implemented hunts.
Grinding being worse in other games doesn't mean that people are wrong for not liking the lesser grind that currently exists in this game.
The grind that has been adding to gathering and crafting...
As much as I enjoyed FFXI, I left it for a reason.
Lol, Squaresoft and Enix were always about making money.
Well, lets looks at gathering and crafting.
As the system is now, it's far too grindy for the majority of the playerbase to enjoy, while at the same time not having any good equipment to craft for...
Sorry, but I really don't subscribe to your view that offline RPGs are a dieing breed.
I'm admitedly not very excited about FFXV, but that's because of it's battle system.