http://img3.wikia.nocookie.net/__cb20130709220753/finalfantasy/images/5/59/Ffxiv-coerthas-view.jpg
Take that, copy paste it for days, add a few windmills here and there.
Edit: Wow did that turn...
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Type: Posts; User: Zaft
http://img3.wikia.nocookie.net/__cb20130709220753/finalfantasy/images/5/59/Ffxiv-coerthas-view.jpg
Take that, copy paste it for days, add a few windmills here and there.
Edit: Wow did that turn...
It's to account for the gear curve. Chocobos don't scale with our iLvl, so there has to be a high curve for him to keep up.
Don't worry, he'll be crap again by the end of the expansion.
A few abilities had their damage decreased by 10%, but your caster stance now gives 10% more damage, so they even out to the same amount. On the other hand, the caster stance is now instant to use...
This. There is always one correct choice. The only thing builds give you is the illusion of choice.
What did you really expect? Even WoW uses slot-specific tokens. Otherwise everyone could (and would) upgrade their body and legs immediately for the largest gains.
Well it's up now. It's all pretty easy. Took about 2 hours to clear the entirety of it.
Alex Normal is intended to be an easy raid, one that you do so you can experience and enjoy the storyline without having to put in the significant amount of work that Coil required. Alex Savage is...
Weapons have never come from the "easy mode" raids (CT style raids), so I don't forsee them coming from Alex Normal either. But I could be wrong.
It's going to depend on your party's composition and gear, but every tank should be as much in STR and STR gear as you can do while still being safe.
Alex Normal is due Tuesday after maint. Savage later.
The problem with that is that you then have lucky and unlucky streaks that can completely skew the fight. Especially when pushing progression content, having random or semi-random encounters will...
Agreed. Voice acting has come an incredibly long way from what it was in 1.0-2.x. I'm quite happy with it.
Because it's efficient. Not everything in life is fun. Honestly I don't think most of the content is fun, but I do it as a means to an end so I can do the content that I do feel is fun.
That being...
People cried and whined for world bosses. SE added them. There's only three ways of doing world bosses.
1) The boss is claimed to that one group that pulls first. This means 99% of the server will...
Which would completely kill Hunts. Hunts are not fun or interesting, they are efficient for their rewards. You take away that reward, you take away any incentive to do them, and they die.
That's because the only option to avoid this kind of mess is to spend a ton of money on hardware that won't be used a week after launch. No company is going to look at that and say "Yeah, that sounds...
It's called congestion. Not all people are going to be effected the same. We are literally DOSing our own servers, and as such there are going to be problems.
Like, is anybody actually surprised? This happened at 2.0. This happened at every major (Coil) patch. This will continue to happen.
Get used to it.
And if you purchased from the SquareEnix store.
If you don't think we'll simply switch to the next best class for AoE, you're delusional. You'd have to nerf EVERY AoE to ever stop speedruns.
The problem is exactly what you said: you don't run serious endgame content. Healer DPS is extremely helpful, and very important when you're pushing new content for your raid. It allows you to push...
The way things are originally designed is not always the way things work out. It's important for a company to be flexible and go with the tide, not against it.
Healers absolutely need more accuracy. Especially WHM, who doesn't have any guaranteed hits.
Please don't change your name to be "DARK AND EDGY!!" River Song sounds fine.
Yeah, that's the thing. If I queue up with randoms, the chances are high that I'll get a bunch of windowlickers who can't pull even 300 DPS. Like, it's one thing if you're undergeared (we've ALL been...