Materia is meant to take items off the market (or at least, this was before stuff would bind to characters). Harsher melding conditions regulates materia.
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Type: Posts; User: Riposte
Materia is meant to take items off the market (or at least, this was before stuff would bind to characters). Harsher melding conditions regulates materia.
I like him for the same reason you do. I don't believe they used him to full effect in ARR. He (and certainly his tribuni) needed more screen time. They shoved too much in his characterization in the...
This thread died pretty quick. Think I'll give it a single bump so people get inspired by such an idea and maybe devs will be asked to implement something like it.
Letting players do the "Legacy"...
If I wrote FATES to be less public, and public quests being public is the flaw, then where did I go wrong? I actually did try to predict as many problems as possible.
A "FF community", if you mean "FFXI community", didn't magically appear. The game (FFXI and to a lesser extent FFXIV, although that was influenced by FFXI) shaped it. This game doesn't attempt to...
Thanks for teaching me about /michon... that's really useful.
Teleports do seem like a major issue. I think that's something that needs to be met head on, rather than trying to make content that can't be exploited by it (really, teleporting hacks are so...
Artifact armor doesn't have to not matter (SE doesn't have to make the set nothing but boring stat boosts), but even if it doesn't matter, job quests don't have to not matter. If the milestone isn't...
My suggestion of using hard mode dungeons wasn't meant to be exclusively (as the normal dungeons are with the actual main scenario). I see this more being side content.
I was just thinking of what the words "New Game Plus" would mean for this game. When you look at the main scenario as a whole, you clearly have something that could be called a "main game". So I was...
Nael van Darnus would make a good alternate costume. It is not like the Gaius has any good ones atm.
Gaius and Yda would be better.
Linear can be applied to multiple things. Linear can mean "linear maps", "linear combat/strategy", or even "linear progression". FFXIV has the last one, and arguably the second last one if we are...
And if this game goes F2P like most WoW-clones after 1 or 2 years (compared to FFXI's +11), only then will I be retroactively correct? Let's wait until the launch hype dies down until we talk about...
FATEs need to be smarter. If they are better designed, then the game overall will be more entertaining/challenging and you will likely see FATEs not be a brainless escalator to cap. At the moment...
Well, since people are using this as a general Gaius discussion, I'll say I really hope we get a hard mode Gaius fight that parallels Nael Deus Darnus (Hard Mode). Perhaps even going as far as giving...
I think they just wanted to reuse a hair style they added into the game. Get the most out of an asset. The other two are normal hair styles players can pick. I bet we will be able to get Lightning...
Lowering the EXP reward for FATEs is a poor fix. They need to be balanced so they are interesting content. One of the main reason people flood towards them is that they are so brainless, so...
Has it ever occurred to the development team that people liked how AF quests worked and didn't speak up because they were content? Are you really going to make everything in this game a boring filler...
This game rushes you to endgame though. It is not like FFXI (at least a few years ago) where getting to 75 on each and every class/job was a journey where you met many people. The main scenario...
No hyperbole: The FATE system is some of the worst videogame content I've ever played.
It is just broken, brain-dead content that the game pushes onto you due to gaps in the story. As the main...
Given which class-skills to use is obvious and armor being highly linear, how can players of the same job differentiate themselves?
Are there any plans to have FATEs scale better? Right now they are basically laggy, chaotic grab bags of EXP with no real combat being done.
I feel like for a game that goes as far as making crafters and gatherers actual classes it doesn't fit them all too well into the endgame (or during the main scenario, for that matter), at least no...
Yes, it seems like they didn't even try.