To help all the new and returning players after the stream happens on the 5th of course. PoTD doesn't seem so random when you think of it like that.
Also up to date players that don't do extreme...
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Type: Posts; User: Vaer
To help all the new and returning players after the stream happens on the 5th of course. PoTD doesn't seem so random when you think of it like that.
Also up to date players that don't do extreme...
I think it'll be fine even then. This already has the extra 71-80 leveling path for jobs and they can easily reduce the number of players required to enter and just give echo when it's not current...
The syncing doesn't bother me tbh.
I assume you get stronger by leveling mettle in there anyway. If level <80 players level jobs in there and it syncs them up to the base gear level they can level...
Only if the original 2003-2009 team were helming it. Most of that team has scattered and some of them are working on FFXIV or have moved on. FFXI "classic" really changed direction in mid 2010...
It's 4 bases, they can flip from player controlled to AI controlled during the event, 4 sets of mini bosses spawn once enough contribution is acquired at all 4 bases. (escorting supply caravans,...
GW2 has this portion cornered. It's basically supposed to be it's thing although it's semi-permanent stuff since it resets. Silverwastes is basically this minus the crafter/gatherer thing, and the...
Yeah, that's what the thread is talking about. When the mogs spawn one at a time at the beginning. It was possible to fail it at one point by not killing enough of them before you time out. They...
3800 is pretty much you didn't kill the moogles in time mechanic fail hard enrage damage for p1. The "pass" damage is supposed to be around 800. Should be fixed for the off chance you somehow end up...
Crafting. My interaction with it is hitting a macro then alt tabbing until I hear a noise then going back and hitting another macro to make HQ pots and food. Repeat for 30 minutes.
If it was actual non trivial content I could see the problem. Crystal Tower bosses and even Copied Factory can be completed with several dead players and even current ones can be as well so it isn't...
I'd probably just stop playing for non expansion patches. They have the login campaigns so frequently that I could just use those to play the like 3 hours of story they add every patch tbh. Capping...
I feel like it will probably be canceled or moved. With the next patch already delayed by up to a month they probably won't even make the deadline to have enough to even show at the first one.
Kind of neutral about the whole thing, but I think they just didn't have anything to put as a reward for this fight that wouldn't encroach on the next patch since we are on week 8/month 2 of this one...
Honestly, my guess is that they're going to use them as a set of ultimate weapons since a bunch of the previous ones were or add them later to something.
Remember why we lost in combat markers, feast chat and all the other stuff that they changed to prevent "abuse/exploits". These changes affect everyone instead of the small percentage of people that...
They would definitely have to rework the system, removing the restriction without changing it would not be adequate.
It would be a run selling bonanza since 7 people could just continually sell...
Rotate the camera and point the actual debuff icon arrow at the spot you want to end up, then press forward. It will flick it to the right location even at the last second. The only one that is...
Honestly, to me they can easily just keep adding things to the scrip vendor and keep this relevant with minimal effort. Even when the Firmament is completed they could just have an automated...
Totally disagree, it would make the fights easier without team jump rope mechanics and the hard enrage. Can you have really hard fights without them? Sure. But in my experience removing them when...
I find in general the "healing" mechanics for this game to be rather boring. Mostly because it comes down to finding ways to not heal without wiping the group. That means no matter what "new" job...
Yes, my original point was that the jump rope mechanics/enrages and similar mechanics are in the game to mitigate chain raising and other forms of turtling in FFXIV. You get limited resurrections in...
I only lump them together because they have the same end result. Would you consider an add phase with a dps check a hard enrage if you fail to kill the adds in time? I guess not? Honestly, they seem...
I would personally wait until they unlock the restrictions then go farm it at that point if you're just after glamour. They're strict with the locking of chests at the beginning because they don't...
Hard wipes/enrages are pretty much necessary when combat resurrections are as abundant as they are. It's their way of enforcing mechanics. If you die but it isn't a hard wipe and you raise, you get...
That depends on what you consider fair really. So let's say I win the waist earrings and ring on week 1. So I have these on healer now. On week 2, 3 and 4, I keep rolling on them while playing...