Actually that cross my mind not far back, spread and take 1 plum is easily heal and keep up with 2 healers and eating bomb isn't as bad as you think, you can eat super bomb if you time it right with...
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Type: Posts; User: One_WingedAngel
Actually that cross my mind not far back, spread and take 1 plum is easily heal and keep up with 2 healers and eating bomb isn't as bad as you think, you can eat super bomb if you time it right with...
Everyone wanted casual players over hardcore because you get money for no contents and more players for less server load.
The bad news is casual player doesn't really exist, have your ever met...
Don't really see the problem, they get what they wanted and you get no withdraw from people looking for in progress.
The solution is much simpler just give them what they want, make an in progress only option problem solved.
This is old news, year ending dec 2013, 1.5 MILLIONS sale and if we assume an average $10 profit per copy that's 15 millions and the swing between last year and this year is about 10 millions usd,...
I am sure the rage streatgy is making the developer cry.
I am actually very interested what casual players do on a normal week, in fact what define casual? a few dungeon run a week without capping myth?
It actually more to do with tank, if he has 5k+hp you can kill all adds all of the time and the most effective way is for whm to holy once if your int is high I think 450ish, twice if your int is...
gold saucer, gold saucer, gold saucer more gold saucer
DF fail titan is a myth, I do df titan with my whm when I am bored, as long as you willing to stick with it everyone learn eventually.
Titan requires something very different to all other fight...
There is no reason to renew at least not on a monthly basis, that why you should join us and stop renewing. I am not sure there are that many player will fall into the group they try to carter with...
while we pulling up a wish list can we have legion, meeble and NNI please.
A bit off topic but would SE an hourly rate subscription?
The trick is not to heal, it is quite robotic for healer, it is divine seal cure 2 -> regen ->swifthcast -> holy x3 or until tank need heal. Use shroud to lose hate if tank can't keep up, benediction...
I am not exaggerating at all, ok to get to 17-20 mins ak run is going to be 3 times death run style, but we are talking about speed run, so nothing else matter but time. We are just compare average...
Titan is beatable with AF/ak gear so if there is to be gear check it wouldn't really help you, and if they put the bar above that, it will suck out lot of fun for some of us like to go in with...
Is it just me or Mr Yoshida completely missing the point? I would not go into to why the myth stone risk and reward ratio is beyond silly as it is.
Raising the cap does nothing to please either...
I agree with most of the point, but gear on healer matter on holy/dd but not on heal, anything above 14-15 should be considered as a failure because with a 3:4 ratio on reward you are better of doing...
lol, it is not really solution, it is a less optimised strategy for the over geared.
At this point it is the choose SE make, do they want to keep their 600k subscribers or they want to run a small mmo, my guess would be anyone who play around 6 hours a week will now have 1 character...
Well everquest 2 has more end game than we could kept up at its launch and We were raiding everyday, at the moment even the player play abotu 1-2 hours a day run out of things to do, coil 1-4 and 5...
Holy is good all of the time, if in doubt cast holy. By default I have 3 holy go off after regen is on tank on every single pull, depending on how good your tank is you can get an other 3-4 holy in...