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Type: Posts; User: Yagrush

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  1. I don't think scaling up the HP and damage of...

    I don't think scaling up the HP and damage of mobs would make for a fun hard mode experience.

    What we really need from harder dungeons is trash mobs that do more than just AoE circle damage you...
    (1)
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    Does that mean us Warriors get to make Rage...

    Does that mean us Warriors get to make Rage threads? If so im down.
    (3)
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    Delirium hurts DRK's overall presentation and...

    Delirium hurts DRK's overall presentation and gameplay by being Warrior's IR but worse. It's not unique, it's not that fun to do, and it hurts Warrior by making their "thing" not unique. Also, IR...
    (4)
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    There's degrees and shades of homogenization,...

    There's degrees and shades of homogenization, broad strokes coming from both sides of the argument are both guilty of generalizing a pretty complex issue.

    I understand the purpose of...
    (6)
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    Homogenization and Simplicity in Tank Roles

    (I struggled whether to put this in General or on tank, but since I've seen this a lot with tank jobs and I'm a tank main I'll put it here)

    This is not gonna be thread to discuss how...
    (4)
  6. Imagine if Yoshida had this kind of mentality ...

    Imagine if Yoshida had this kind of mentality

    Good ideas can be extracted from WoW. This shouldn't be novel nor surprising. So I don't get the allergy to the idea. Specially when you never brought...
    (4)
  7. It feels like you're the only one that actually...

    It feels like you're the only one that actually read my post and replies. Cheers, fam.
    (2)
  8. They change numbers, not gameplay. Making my fell...

    They change numbers, not gameplay. Making my fell cleave do 10k instead of 1k doesn't change the gameplay. So no, the game doesn't have it.

    I already talked about skill speed/spell speed. Making...
    (2)
  9. Maybe I wasn't too clear. But I'm definitely...

    Maybe I wasn't too clear. But I'm definitely against accuracy as a stat. It was terrible. As for class specific gear, I don't think my idea would make those issues, since it would be about adding one...
    (1)
  10. I think there's something about #4 that I feel...

    I think there's something about #4 that I feel many people miss the most important point about it. While I get the people that talk against it because of the issues that widely different and unique...
    (2)
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    You could ask a few lvl70 friends in your FC or...

    You could ask a few lvl70 friends in your FC or people in the novice channel to accompany you through this MQS unsynced, maybe 1 or 2, and let ya sit through the scenes and immerse yourself in the...
    (0)
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    Snarky post aside, Warrior already went through a...

    Snarky post aside, Warrior already went through a really rough patch before Paladin 3.0 did. It's called "2.0".
    (4)
  13. Numbers are numbers. They could just as well only...

    Numbers are numbers. They could just as well only give us one stat, and only have the BiS gear to choose and be on our way. But that wouldn't fly. Why? The *illusion* of choice, believe it or not, is...
    (1)
  14. Frankly I don't think that will be a problem....

    Frankly I don't think that will be a problem. There's already a certain stat heirachy for each job (Some clearers than others), so situations like that could happen but aren't too common. People...
    (0)
  15. Job specific stats is the most common example....

    Job specific stats is the most common example. One of the few things I would take out of WoW is the Mastery stat, which I think is a pretty good and controlled way to improve players based on their...
    (1)
  16. I wonder if the people with their witty responses...

    I wonder if the people with their witty responses actually like the generic stat itemization, the lack of innovation to the progression system or the mediocre amount of endgame (Quality > Quantity,...
    (1)
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    If the problem is that WAR is "guranteed a...

    If the problem is that WAR is "guranteed a raid spot", even if DRK/PLD is perfectly viable, you can just as easily buff DRK's potential as a OT, which is, to be fair, a bit lacking. In other words,...
    (2)
  18. Interesting gear stats. I think in Yoshi's...

    Interesting gear stats.

    I think in Yoshi's attempt to keep it safe and "Not fix what isn't broken", he is missing great opportunities for interesting, and more importantly, FUN itemization. Right...
    (2)
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    I personally think WAR is in a very ideal place,...

    I personally think WAR is in a very ideal place, it's kind of hard to ask for more. SC is already very useful for it's 0 TP AOE Snap Aggro capability. If anything, give an additional effect to...
    (0)
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    Says it'll be ready in about a week. Should be...

    Says it'll be ready in about a week. Should be interesting to see his take on the 3.0 Warrior.
    (0)
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    They aren't afraid to give their own twist to the...

    They aren't afraid to give their own twist to the classic jobs. It's refreshing, if you ask me.
    (0)
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    It is quite a lot of work, so I'm not really...

    It is quite a lot of work, so I'm not really surprised nor bothered. I would rather them focus on the PvE content than more Jobs, I think we are fine as it is.
    (9)
  23. People don't really know what a "Clone"...

    People don't really know what a "Clone" is, do they.
    (4)
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    I wouldn't be surprised if i90 would be the...

    I wouldn't be surprised if i90 would be the minimum requirement for the next wing of Coil. Which would make sense and not be a problem if "everbody is i90" (Which is not correct anyway since it will...
    (0)
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    There will be people complaining, anyway. ...

    There will be people complaining, anyway.

    Nobody can say anymore that SE isn't listening. It was a false statement anyway. But this community tends to be kind of dense.
    (6)
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