Nah, NIN's button count is fine. I definitely couldn't fit anything else in there, but what is in there all fits nicely.
Now, the DPS, on the other hand... wow, that's awful. Not even Trick Attack...
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Type: Posts; User: Kiteless
Nah, NIN's button count is fine. I definitely couldn't fit anything else in there, but what is in there all fits nicely.
Now, the DPS, on the other hand... wow, that's awful. Not even Trick Attack...
Cool. There are 4 other melee DPS that don't have that as a major part of their identity for you to play then.
Some of the more recent comments have been encouraging enough to put me back on track to trying NIN in Endwalker after originally planning to shelf it, but there's still a few things that I just...
I'm glad you can find enjoyment in it, but I can't. And while I'd like to move on from the Heavensward DRK that I loved (although it really needed polish), what I've lost has never really been...
Coming home after a frustrating shift and seeing that near the end of my queue was a real cherry on top of my evening.
It's not the end of the world, but man, it really, really sucks to have the...
The biggest problem facing DRK as a class going forward is that it's kit and niche were originally envisioned as being built around (quick thinking) resource management, where the dev team seems to...
Reduce Double Down to 1 cartridge, reduce the cartridge count back to 2, and increase the range of continuation to at least 5 yalms.
That's really all GNB needs, IMO. The problem with the job as a...
All they'd need to do to fix it is extend the range of the continuations. 5-7y would be fine.
Three cartridges is kind of a pain. Things would definitely be nicer if it were back to 2.
They should make all Viera hairstyles unisex... Lot of good options that both sexes are missing out on.
Salted Earth should have had Oblation's 10% reduction built-in to the zone instead of requiring a new button. Then you could build some sort of interesting functionality on top of it with Salt and...
8 Chakra would be a fine compromise, I think. Hell, make I so that only the first five can be opened outside of combat. I get that they wouldn't want you stocking enough to double up, so 8 in combat...
Hell, 'good' has nothing to do with it at this point. I just want it to be fun again.
Well, it's a matter of feel more than anything. As I've mentioned earlier, the extra step of shimmying those positionals in gave an element of tactile feedback to the class that really helped to give...
So, messing around briefly with things, I find that without positionals, I definitely get 'lost' a lot easier. In general, hits lack 'oomph.' Maybe its the dated animations, especially compared to...
I was really excited for MNK going into Endwalker, but now I'm really not so sure. It was busywork, but it kept you moving and it felt engaging. We have so many jobs that eschew that function, so...
But we have three other really simple tanks. DRK's more complex playstyle circa 3.0 was the most fun I've had with this game (serious jank aside), and it hurt to lose that. You can find simple tank...
For as janky as some of the elements of HW DRK's kit was, there really was only one part of it that stood out to me as being unintuitive to the point of being hurtful to the job's actual playstyle,...
On the one hand, HW era DRK was the most fun I've ever had with this game. I know that we can't go back to that for a variety of reasons (not going to lie, it was jank as hell then too, but for...
Which demi primals already do. So, by those terms, getting rid of egis only serves to remove a poorly designed redundancy .
Because SMN has always been piss poor as an example of a 'pet class,' and we now have representation of proper summons that would be far more attractive as a gameplay concept and historical reference...
SMN is barely even a pet class at this point. The only thing separating the egi assaults from any other attack skill now is that the summon has to move to the target. SMN is an absolute mess, and...
Anyone have any suggestions for other DPS jobs that flow similarly to how SMN did in HW? I just want some perspectives on alternate DPS jobs to play instead of SMN as it is now.
In fact, by compartmentalizing elements of the Job's playstyle to individual trances, you can deal with aspects like raid utility without compromising its performance as a whole.
For example,...
I wouldn't mind having SMN trances operate sort of like MCH's meter, but a little more front and centre for the entire playstyle.
Basically, press a trance button, and a timer starts and your...
So you can't start fights with Egi Assault. This is really annoying.
Dreadwyrm Trance is hilariously pointless. This is really annoying.
Nothing really flows, and everything just feels sloppy....