Of course they should, and I didn't make any claim to the contrary. However, when trying to gather all the mobs while running wall to wall, the circular aoe is simply easier than a targeted, aimed...
(0)
Type: Posts; User: Ashenspire
Of course they should, and I didn't make any claim to the contrary. However, when trying to gather all the mobs while running wall to wall, the circular aoe is simply easier than a targeted, aimed...
It's still a smaller area of effect than the circular aoe, and is meaningless once the mobs are in your face. So you can hit things slightly farther away, of you just take 2 steps and do a circle...
They would still work different, as they have different resources and abilities. They all have their 1 2 3 combo, they all have their ranged attack, they all have their gap closers. The flavor comes...
That's an issue with GNB and DRK, too. GNB gets ammo but nothing to spend it on for aoe. DRK doesn't generate blood and just spams Unleash as they don't even get their 2nd weaponskill until 72.
One of the big reasons for these changes is because losing Steel Cyclone's animation but keeping the Overpower one is a travesty. Especially the new Overpower animation.
After playing all the tanks a fair bit, I noticed that Warriors felt the worst when running wall to wall in dungeons. I suggest a simple reshuffling and renaming of a few abilities that would make...
Tanks have had their skills rearranged in such a way that low level dungeons are much more fun for them in terms of damage output and enmity generation. That being said, losing skills when helping...
Additive DoTs will bring the issue of how do you deal with a stronger DoT being on there than the one you're about to apply? I really don't want to go back to the "a stronger version of this spell...
Why boot lowbies in 5 minutes when you can get the place done in 6? I've run thousands upon thousands of dungeons as tank, dps, and healer. And the only time I've ever booted or seen someone booted...
The exception, not the rule. This mindset is blown out of proportion on the Official Forums. I don't understand it.
Because the time it takes compared to the exp required doesn't compare to what you get in PotD. Imagine what a summoner or black mage would do to Sastasha with all of their level 70 abilities?
I...
It's not about taking no for an answer. What detrimental effect would there be if a level 70 dps does more damage than a level 18 dps? Some might get kicked because people are jerks? This happens...
Or you're showing the players without the skills the stuff they will be able to do eventually. Tanks pulling one at a time teach people how to aoe exactly? This continues into Expert roulettes where...
And my response to that is... and so what?
Low level/levelling dungeons aren't super intense/hard dps checks, so a level 15 LNC being outdps'd by a level 70 synched DRG isn't a big deal. It...
Did you read the entire post where I said Tanks need to be given the entire enmity toolkit before the first dungeon to make this possible?
As for your example, that's not an official stance. The...
That's not the type of community we have. That mentality exists, sure, but not universally. And it's not even close to the majority. There'd be no reason to nerf potency, as it scales as is.
The process that you already went through? Sure. At level 34 Ninja learning level 34 Ninja things is fine. Once you're 70, why would you need to relearn level 34 Ninja things? You should already...
Why do you need to learn the class at level 18 if you're level 70? If you know the class at 70, then you know it at 18 anyway. Not to mention, let's talk about how "knowing Dragoon" until level 25...
You made that up. Show your source on that.
Then they could simply give them a new ability that gives the aggro generation and damage reduction without the defense/hp increase and it upgrades at 30 to the existing one.
Nobody likes losing their abilities due to level sync. It's difficult to go back to a level 18 BLM or DRG after being level 70. Not to mention incredibly boring.
A lot of the push back, though,...
I'm well aware you don't/shouldn't use Triple while mobs are gathering. My point was that SMN has 1m CDs just like BLM, and if you wanted to use them to DPS on the move, you could. The downtime...
Considering how burst phases are centered around Trick Attack, it ends up being more than 1.67%. While this could be optimized around, it wouldn't be beyond maybe the opener
Like I said, could...
There's large amounts of downtime in dungeons meaning their CD gating does not matter. Not to mention the ability to Triplecast Thunder 4/Flare/Foul on the move to contribute to damage while pulls...
A ~2% raid increase isn't too much for one guy. Ninja brings more that with Trick Attack alone, not to mention the enmity tools and slash resist for the tanks to do more dps.