They actually do have this now (earliest I can confirm this for was in 3.4), although it's not very open-ended. You're given a list and you choose only one (mine was "I have run out of things to...
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Type: Posts; User: RiceisNice
They actually do have this now (earliest I can confirm this for was in 3.4), although it's not very open-ended. You're given a list and you choose only one (mine was "I have run out of things to...
MCH's cooldown is tied to wildfire, which is applied as a debuff on the enemy. It has the same debuff as any other limitaiton and they effectively lose their 23%~ damage CD. It's the sheer amount of...
Funny enough, when hunts were first released on 2.0, we had this exact same issue with culling mobs before unpartied players. They eventually implemented a fix on that, but that just makes it even...
A test server would not be able to consolidate these sort of player inputs fast enough to redo the content, I'd think. Diadem and LoV for example have issues on a fundamental level, that no amount of...
Test servers nowadays are generally meant to stress test the build for stability issues. You'd generally have a comparatively small playerbase to gauge off of when it comes to things like balancing...
Ok then.
If you're coming from the perspective that monk hasn't gotten in extra ability to use in their rotation, then yes. Though it's not very clear cut since NIN essentially had the DoT...
I could have worded it better; Twin snakes got an increase in the damage buff, which also affects auto attacks and oGCDs.
NIN doesn't get any new GCDs as far as I'm aware. DRG did get a...
No. Leadshot on it's own adds no depth to MCH gameplay, and baking it's DoT into something like hotshot serves no purpose other than taking up a debuff slot. If there's going to be a DoT, it should...
Most tank busters come out as physical damage in this expansion, and Neo Exdeath's neverwhere is entirely physical damage. If we start buffing feint and start seeing more physical outgoing damage,...
Monks got increased potencies across the board to bake for the "loss" of DoTs. It's more or less the same across the board because realistically, DoTs didn't really add much depth to their gameplay...
This is a matter of if it actually affects gameplay and has a realistic impact on their performance and has no workaround. No one would bat an eye if a champion in LoL or a class in WoW gets nerfed...
There's small differentiation in models, some of them have the extra tip. Even having different base colors lets the sleeve to match thematically to the globe, as opposed to having it remain static...
Then yeah, if you're hiding it to yourself, then it should also appear hidden from everyone else as they look on your character. It's a terrible inconsistency especially when it comes to group...
You can do it with any gun because it is done through the converter. It's a bit of an oxymoron to say that it's unique to MCHs, but it doesn't use tools that are unique to MCH. It is used as the...
The weapon does not require it if you were to just shoot it as normal, but MCH abilties are done through the aetherconvertor. Otherwise we wouldn't be able to shoot lasers or spray bullets with what...
The aether is sourced from the wielder to the converter, not the weapon, whereas the latter is used as a medium to utilize the former. The converter is just as part of your weapon as a quiver would...
Which in context makes even less sense since turrets and other devices also become stronger as the gun becomes upgraded. It's already grasping when somehow all the AST weapons come with sleeves that...
Which brings us to the point of the thread. In an environment where BRD, AST and SAM, RDM can have unique secondary models and SMNs who can change their egi appearance to not only themselves but...
I mean for other players, gauss barrel isn't a magical thing that's being supported by the character itself. None of the animations interact with it and it sorta just floats in the exact same spot...
Realistically speaking, nothing has changed about steel peak as far as how we use it or it's purpose; it has and always been a damage fluff ability. It could be made more interesting, but it's...
Unlike Enochian with polyglot though, maintaining GL3 can be out of the question when it comes to certain boss designs or mechanics. It's what we've seen with Life of the Dragoon and Bahamut, and SMN...
I mean, this is true for all jobs to varying degrees. BLMs can only really do 3-4 casts of fire IV before needing to use fire, WT and FnC for DRG is always the same now. I'd argue that MNK having...
Numbers can always be tuned around if it ends up being too weak or too strong, but conceptually it would make a bit more sense.
If anything, GL4 should be an active ability that gives you the...
Are they keeping chat out because of increased participation in Feast or in Frontlines? This is probably as bad as their interpretation of data as when they thought 2.1 players liked FATEs and went...
It had rather high system requirements for PC, higher than what was typically available.
That's what I'm talking about though, having a VR set right now is pretty high-cost and a high...