Did they make the claim that the concept art in the JP post was all new? If they just said "2.0 concept art" or something similar, then they're right. It technically is now 2.0 concept art since they...
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Type: Posts; User: Kazimir
Did they make the claim that the concept art in the JP post was all new? If they just said "2.0 concept art" or something similar, then they're right. It technically is now 2.0 concept art since they...
The concept art for the NA version is completely different. Go find something else to cry about.
The drop rate is low because you can spam the dungeons. Problem is when you can spam them people do it a lot and get bored, and eventually just want their gear so they don't have to do it again. Fix...
With the amount of man power needed to get 2.0 out in time I'm surprised we've been getting what we have. You're wanting something that's nearly impossible under current circumstances of the game.
...
I agree that the spammable content is a horrible MMO design. The content gets very boring way too quickly, which is why most (more successful MMO's) put timers on how often you can enter a dungeon....
If they made this game any easier people would be complaining about going through content too fast.
Oh wait, they already have been.
I'm not one to say this, but.....
You're doin it wrong.
Pretty good one, Yoshi.
I played 5 years on Bismarck.
In all honesty, open-world HNM's make the world far more interesting. There are ways around MPKing, abuses, and various other issues FFXI had. We don't need windows that invite camping. What I would...
I agree. Personally I don't really care for instances, but if they must put them in I would like them to have at least some open dungeons. Especially areas where you fight relatively difficult NM's...
I played on Bismarck for several years.
I'm not arguing for the problems, I agree with you completely. I'm trying to explain why I think the game can still be just as good, if not better than XI when all is said and done. XI got over it's...
/yesplease
Idk about others but I personally found sky/sea/dynamis etc. more enjoyable for a far longer period of time than Abyssea.
It's fine as is. Strict specialization helps keep certain jobs from being left out as much. When I played XI they did not have it as strict, especially with the sub-class system, but I can recall...
Most people who compare it to FFXI are not talking about FFXI in it's current state, they are referring to when FFXI was actually a fun game to play a few years ago and beyond.
Way's it is...
I like it the way it is. I'm not sure most people care for it but I find it a lot more enjoyable than crafting I've done in other games. I'd like to see it have a far bigger market in terms of...
Probably not something I'd use but it's an interesting idea. There's a lot more important content to be focused on right now though. This is really something I'd maybe expect to see in a couple...
Yeah the lack of caring does somewhat take the feeling of impending doom away from the game.
I think that when 2.0 comes out and there are several areas, that each area should only have 1 aethryte to port to. It would be kind of like outpost warping from FFXI. They certainly shouldn't get...
Joining all 3 companies would make the system dull and just add to the boring aspect of this game. With us only being able to join 1 company they are likely to put some sort of competition system...
Anyone against revealing clothing is obviously an ugo. It's just a game with cartoon swimwear, relax.
The 70's style movie poster is pretty epic.
Slot cost doesn't really effect me, especially at 50. I'm always able to put any ability I feel I need on my bars. The rest are pointless.