And so we bring the subjective back into the discussion instead of discussing changes to the design.
It'd be nice if we could move past nebulous terms and discuss mechanics. If a DoT is a bad idea...
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Type: Posts; User: Duelle
And so we bring the subjective back into the discussion instead of discussing changes to the design.
It'd be nice if we could move past nebulous terms and discuss mechanics. If a DoT is a bad idea...
A system can be recognized as out of place without having to factor anything other than the elements that compose said design. This is how you notice something feels clunky or doesn't fit in with...
Was this a conclusion reached retroactively? Pretty much everything I saw at the time pointed to not bother with Fracture and just use your GCDs on combo skills for stacks.
You're attaching metrics...
Fracture may have been a boon for MNK, but was a waste of a GCD for the class that learned it (MRD/WAR), which is what I was getting at.
So this is where you lose me. Fun is a subjective thing, and...
You're neglecting to mention that a DoT is also supplemental damage. Someone could plausibly ask for a DoT just because they want it to contribute to RDM DPS output and there would be nothing wrong...
Looking at the OP, I can sort of see what you're trying to do, though I'm not seeing the "why" for it. Is the goal to just make the melee combo more powerful (the only reason why one would change...
Stances are a bit tricky because you're either modifying existing variables or outright changing everything once the stance is activated. I also get the feeling Yoshida would say something to the...
Well, since it hasn't been said yet, "give RDM melee a greater presence in its gameplay". Alternate melee skills that fit into the current rotation, oGCD melee skills that can be weaved in between...
You're needlessly limiting yourself there. Who's to say you can't implement BLU as a caster DPS but also have content like the Masked Carnivale? Segregating a job like a leper and trying to present...
Considering that BLU as is can be called a disservice to fans of the job (ask yourself how you'd feel if your favorite job was reduced to a side attraction that comes alive for a few weeks when it...
I take it by "fix" you mean "make it affect all damage types".
Depending on who you ask, Embolden doesn't really need fixing. I've seen arguments that it's a ridiculously powerful buff as is, and...
You've alluded that the only way to make the sword more relevant is to increase how often the mana bars hit 80/80 to use the melee combo. The problem I have with this is that the melee combo by...
The only way it'd work is if you set restrictions within the DF system (considering there's a toggle that allows or prevents players from queueing for certain things, the tech is already there) or...
This is debatable. MCH may have started out as a gun job, but it's become much more focused on gadgets (which I think it should have been in the first place).
We don't have anything similar to a...
By representation I mean the core of the job is still spamming spells. When I start seeing more sword use beyond the melee combo, I can re-evaluate how one stands compared to the other.
Also,...
Late reply, but better later than never... >.>;
The problem I have with this is that you're cramming more things to the melee combo. What I'd aim for is adding more sword use during the build...
Part of the problem I think is that the devs shackled themselves to a design that doesn't have much room for sword skills. For weaponskills on the GCD you'd need to make them either proc Dualcast...
I haven't added this to the write up, but I wanted to conceptualize some stuff on the whipblade Atmaweapon510 mentioned (this is totally not an excuse to bump the thread >.>).
DPS combo
01...
I never played Type-0, so I had no idea that was a thing. I'll keep it in mind as I start doing revisions.
Speaking of which, some changes to the writeup:
Storm Runes: Stat increases buffed to...
I can see aesthetic changes working (RUN with a hammer would probably justify having as much armor as a DRG, which keeps it in line with Maiming gear). The runes aren't a problem to carry over since...
The only thing RDM got from XI's Rune Fencer is Embolden, so the rest of the kit is still up for grabs, in a matter of speaking.
This is a fair sentiment, but I'm not a fan of incongruity. To...
Been a while, hasn't it?
Given the developments in this latest patch (AKA sword enchanting in Seat of Sacrifice) and some discussions I've seen elsewhere, I decided to finish a design I've been...
Having something that most of the DPS roster lacks is not a token effort. A cure, even if weak, is better than having no cures at all. Same goes for being able to rez. This part of your post reminds...
Considering this thread is asking for more sword use, we are on topic.
I'm not a fan of timers, and RDM's current gameplay wouldn't really support it unless you create a window of time that...
This is something I very much agree with. The way the job plays is airtight to the point you have almost no venues to make additions. Incidentally, this is why we got Scorch, replacement skills...