Don't have to imagine how it worked there, but it was also far from great, and would more than likely work far worse here. Having to stick to just certain actions (and certain GCD speeds; Monk...
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Type: Posts; User: Shurrikhan
Don't have to imagine how it worked there, but it was also far from great, and would more than likely work far worse here. Having to stick to just certain actions (and certain GCD speeds; Monk...
Don't worry; I'm sure modern Summoner points to excellent rotational design philosophies. And who needed an aesthetic that immerses, rather than incites self-inflicted eye-gouging, anyways? /s
If...
Tangential...
Honestly, I'm not sure Toxicon is crap, so long as one thinks there should be damage-refunding (only) for certain heals. It does more or less what you'd expect: softens the cost of shielding, while...
In those cases, there would be no damage lost in the first place, because there was nothing to attack anyways.
IceBlue was making the claim, though, that SGE needs Addersting even to function...
...You're acting like a net damage loss (generating Adderstings) is a necessary win condition. Toxicon does not make up for the damage lost to shielding. It's merely a small, partial refund that...
Not a defense of removing Kaiten, but...
"Action Bloat" is generally not "too high an APM". It's when a button is pressed "just to be pressed", rather than its changing what ought be done before...
Something being useful to press does not necessarily mean that it's useful/beneficial to the game, let alone as an additional button, though.
Do we really need a button specifically for...
That... was the replacement, though: Inner Release allowing you at least two extra Inner Beasts, and Steel Cyclone granting huge amounts of healing in itself in AoE.
I meant just what I said....
Unchained/Inner Release + Steel Cyclone self-healing honestly did for dungeons about all that Bloodbath did, and roughly the same (just more burstily) for raids if we actually somehow needed that...
Name: Mirage
Role: Flex (Yup, went there) [Alternatively, just DPS, I guess]
Gear: Scouting*
Weapon: Regalia, composed of a chain-blade, a magicked shawl, of sorts, that can stretch,...
Warrior 2.5/10
PLD 3/10
DRK 4/10
GNB 4.5 or 5/10...
But that's if I'm being nice, or only if already considering the most fun XIV rotations (to me, Triple Kick or Optimal Drift Monk and...
HW was identical to SB, except in that you didn't have to use your mouse to click off cards that would otherwise waste your loaded RR (and you were no longer punished for holding a card --for up to...
This doesn't particularly make sense to me.
Having an overarching mechanic doesn't remove the reward for individual card usage or even reduce in any way the considerations that go into that. It's...
...No, that's literally the critique in question. In XIV, you can memorize 1-3 openers to have covered literally all combat in the game, because our rotations are so consistent across fights /...
Why dynamically weight to force Cards you may not want in the moment, when you could just use Seals to entice finding a good place to use them at least once per 90s, and get back AST personal output...
Rampart (replace with more control and frequency on job-specific mitigation actions)
Arm's Length and Surecast (use your actual movement tools, instead of just hitting a "Pass on doing mechanics"...
And that, sadly, was largely just an unnecessary racqueting scam, wherein parties had to pay the Ranged toll to be allowed to play for more than 3 minutes of gametime without being reduced to...
That is one of the great things about peripherial customization systems -- they're great test sites.
...The only obvious downside is if/when the game decides never to mainstream what they've...
This would leave it to, ~80+% of the time, a total value lower than that of Malefic. Sure, that'd be free damage while still oGCD, but it likely wouldn't be even as (un)impactful as it is now.
...
While the case for many (if less so for WoW than, say, less contextual choices like gearing), it's hard to blame that entirely on the system itself. Most going to Icy-veins, especially if/when doing...
Ahh, I get what you meant before then, yeah.
My bad for misunderstanding / being overly narrow then.
And now if only the devs bothered to mention in-game that there was a 30.3% damage debuff...
As much as I absolutely don't want a GCD on Play... for a GCD on Draw --which wouldn't even need to use any Blood Lily- or Toxicon-like mechanic anyways-- this seems a bit of an exaggeration. And the...
This seems an unnecessary complication, though you're right that a GCD Card might not see use in solo play if it didn't have any additional effects attached to it and maintained only the current %DPS...
???
I'm struggling to think of any actual MMO that's more lobby-based than XIV.
Lost Ark, maybe? WoW certainly isn't. GW2 isn't. Blade and Soul isn't. Black Desert Online? Far from it. ESO?...