As a WHM main, the only one I agree with is Fluid Aura (it's not useful in really any scenario as is).
Cure 3: Useful in soooo many raid situations, I'm surprised you wanted to get rid of this...
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Type: Posts; User: Muchmidget
As a WHM main, the only one I agree with is Fluid Aura (it's not useful in really any scenario as is).
Cure 3: Useful in soooo many raid situations, I'm surprised you wanted to get rid of this...
I wouldn't mind positionals being removed for some classes, or even just altered so they'd stay in one spot for their bonus damage. Only having to worry about being in the back was one of the draws...
I'd say RDM for easiest. Only ever a few buttons to push at any given time.
I think this is more why tanking pets were removed. Players using Titan to cheese mechanics became a quickly-patched thing, and it never really recovered. Might as well remove its "tank" capability...
I'm a fan of the no heals/dmg and having to heal yourself via lifestealing. Maybe add something so that incoming heals from other players are redirected to another party member in case some poor...
Could be part of a chain bonus from killing multiple enemies in a short timeframe? (Do you see the number going up at all if you, say, group 3 enemies and kill them all really quick?)
If you're still on the beginning dungeons, smaller pulls are the way to go, actually. Neither you nor your healer has the toolkit needed for big pulls. The skills come gradually so you'll have time...
Pretty much this. The combat in FFXIV feels cleaner to me because everything is specifically designed for its own UI and controls, both kb+m and controller setups.
Of course there are still moments...
*At the moment, yes.
Give it a couple weeks and the queue times will go back to how they normally are. It varies between the types of content you're trying to do, but tanks usually have instant...
Just to throw my 2 cents back in after reading where discussion has gone:
I wasn't thinking of separate jobs off of the base class - everything about the Job's core kit would remain the same. You...
So this is just some daydreaming I had while bored at work, considering the role skills system the game currently has. What if they gave each class an alternate spec/role, utilizing the role skills...
No I know, but with no other tells the only way to differentiate between the two attacks is the "St" or "L" in his cast bar. With everything else going on, looking for those two letters can be...
The "Starboard"/"Larboard" is a little wonky, and makes reading it and moving appropriately quite annoying. I went as healer and was desperately trying to keep people topped off in case they missed,...
I've used it a few times when doing Susano EX. Quite handy when someone messes up the pushback/cloud lightning.
I like the idea of shield stacking, but it would require a fundamental difference in how healing is designed. Right now we have very scripted damage, often high enough to one-shot at low ilvl, and...
Back in the day I'd say Ifrit EX as a healer. That was really the first one where you had to deal with a large amount of random damage coming in....didn't help that you couldn't stand with your party...
Don't get me wrong, I would LOVE to see this implemented. However, I think with the current game structure that adding a sub-job system would seem like a good idea, but would devolve into the same...
It is a bit awkwardly worded, I don't think anyone will really argue there.
I don't know how many people have gotten to experience the skill yet, but I actually really liked it. It was fantastic...
I'll sort of be that person. Don't ignore it, but don't be glued to it either. Ignoring it will mean you may not have a lily for Divine Benison, while trying to keep 3 lilies for each oGCD skill...
Oh man, I applaud you for catching that! Though that is also one of the things that makes you go "Really!? off by 1/10.8 million?"
This was an issue even when they were first released because the cutscenes in that dungeon are SOOOOOO long. (There's literally a half hour+ of them, depending on your reading speed)
Taika's advice...
I'm sitting relatively low myself, though I try to not spend too much gil if I can help it. I think part of the disparity in this game is that battle classes have limited options to retake gil from...
Kugane! I like the brighter colors, and the near-constant crunching and groaning as people fail the jump puzzle provides some cheap amusement (I've contributed my fair share on this >.> ).
If people aren't in range for AoE heals, it usually just becomes a single-target top-up. Usually not a big deal.
I would avoid using Rescue on black mages if you can. It can mess up their...
I assume the reason was to keep the battle rez utility for arcanist/SMN. They can't really add it as a cross-role for all DPS casters; we only have 1 without a battle rez for now (BLM) but there may...