I much prefer the way Darkside and mana spending is managed now. Edge/Flood is much better than poking the dark arts button all the time. TBN was always great and its even better now.
I do think I'd...
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Type: Posts; User: Rbstr
I much prefer the way Darkside and mana spending is managed now. Edge/Flood is much better than poking the dark arts button all the time. TBN was always great and its even better now.
I do think I'd...
Tracing route to 204.2.229.9 over a maximum of 30 hops
1 <1 ms <1 ms <1 ms 192.168.0.1
2 9 ms 8 ms 10 ms 96.120.24.121
3 8 ms 8 ms 8 ms 162.151.124.109
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Well there are a couple things you can do to help some:
Pulls should probably be done by hardcasting Thunder or Aero timed to hit as the tank pulls. Then use that dualcast to use the opposite skill....
The priority is going to depend a decent amount on what you might get for drops in savage.
The #1 thing to do is make sure you have enough Creation to get your weapon when you get enough of the...
I would suggest "optimal" only matters when it makes the difference between a clear and not-a-clear. 1.5% dps on a tank is not likely to drive that difference except in the most razor thin...
Meld strength on your accessories for sure. As everyone has said. It's the strongest option by far.
After the scaling was figured out it turns out tenacity can be pretty worthwhile. While not the...
That could actually be a bit interesting. It costs significant mana but if you hit 2+ targets you'd get it all back, 3+ and you'd get some extra. You wouldn't want to do it vs a single target since...
If there was only one Omega trial. But there are 3 more, increasingly hard, trials afterward. Chances are the upgrades will help them with V2 ect.
In that way tanking accs. are a detriment since...
It does matter: You hurt your LB generation a lot by doubling up on a class.
Outside of that it's not particularly important.
There are some synergies that make certain combinations more...
It's very clear SE wants tanks to do less damage. That's fine as a concept, given you don't want tanks to simply be DPS with a bunch more survivability.
The things I really don't get are:
Why do...
I mean, in terms of actual effectiveness DRK's reprisal themed stuff is stronger than before? Instead of a couple mediocre parry procs we've got TBN giving a bloodspiller worth of gauge. The boss...
If you are actively tanking it's pretty much a no brainer to use TBN whenever you are pretty certain the shield will break. It's a lot of mitigation on a short cooldown, besides being a DPS increase...
Like, what complexity was there though?
I think people conflate complexity with being busy. What DRK maybe had was being fairly busy with oGCDs. It had a lot of buttons to push between GCDs compared...
What do you want the macro to do?
could be as simple as:
/p Raising <t> <se.1>
/ac "Verraise" <t>
That'll make a beep and show who you're raising. Push it after you've pushed swiftcast or have...
Who even cares if they removed a secondary stat? Strength is far better than any of them. I'd make that trade every time.
It would probably be fine. Maybe someone would whine at you that it's not "optimal". You can tell them to stuff it because things will really be OK with fairly small differences.
RDM doesn't have...
It'd guess the easiest thing to do would be to add strength to tank accessories. If you added 1/2 the typical main stat allotment as strength I think plenty of people would be pretty happy to pick up...
I don't know how you can say DRK's defensives "died in a fire." The class only really lost one CD, being Dark Dance, and it just wasn't that important. It had no use in raid other than spotty...
I too would really disagree with an argument that it's easier to play now. Scourge and the old delirium were not difficult. Delirium should have been up 100% of the time anyway, given it was your...
It really sucks when the next ilvl set of accessories just doesn't give you any useful sense of progression: More HP doesn't help you do anything new when you already had enough. Excess HP doesn't...
Primals are one thing, but RDM only has lucid dream for mana managment. It doesn't seem wise to be kicking your mana off to others in a raid-type fight, in particular when the others, like BLM and...
I think you're right: Enchanted Zwerch is only 290 potency, so it's basically at your average. It's better to increase your biggest hits when you have the choice. But that does assume you aren't...
You're seeing behavior no one else is seeing. I've tested it too, it clearly behaves in accordance with the GCD.
Not sure why you're so desperate to claim dualcast works differently from...
Pretty sure you can't tell the difference between half a second and instant. It's very clear that Jolt's cast time ends, the GCD is still ticking and the aero/thunder only comes out after the GCD...
The problem with this is that your dualcast is now procing on the wrong spells, if that makes sense. You'll now swift the readied stone/fire, which forces you to jolt to get dualcast ready for the...