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  1. So what makes TBN an offensive action here is...

    So what makes TBN an offensive action here is that you're using it... to save your HP. Seems legit.

    And TBN already does every time you use it.
    You literally are trying to have it both ways,...
    (2)
  2. Yes. And what I suggested wouldn't affect damage...

    Yes. And what I suggested wouldn't affect damage at all -- the only reward I'm suggesting is a cost reduction that effectively increases survivability, which is no different from people arguing for...
    (2)
  3. Have you met my friend, The Blackest Night? I...

    Have you met my friend, The Blackest Night? I think you two would hate each other.
    (1)
  4. I think you're misinterpreting the point I was...

    I think you're misinterpreting the point I was trying to make.

    I'm not saying "we need a 1:1 copy of the PVP Shadowbringer" because that would be ridiculous since, as you pointed out, PVP has an...
    (2)
  5. However, that's not actually how I defined it....

    However, that's not actually how I defined it. You'll note I said "use of health as a resource" and "becoming more powerful as health gets lower", both of which can broadly fit the Dark Knight...
    (3)
  6. Since Rithy laid all their hopes out, I'll take...

    Since Rithy laid all their hopes out, I'll take my own crack at the same.

    Something that has always bugged me about Dark Knight is that it was never a conventional choice for a tank. Throughout...
    (4)
  7. 10% Mitigation + additional 10% Magic resist was...

    10% Mitigation + additional 10% Magic resist was the idea, yes. The net loss of magic resist would be extremely minor (20% -> 19%), and the additional Physical and True damage resistance for the...
    (0)
  8. Even then, they could have directly upgraded it...

    Even then, they could have directly upgraded it multiple ways without making Oblation OR increasing the difficulty toward getting Dark Arts. Off the top of my head:
    Reducing the barrier potency of...
    (1)
  9. Oh... oh no. There's so many imbalanced things...

    Oh... oh no. There's so many imbalanced things here, and a few that would make the job feel so much worse.

    Like, you want to add MULTIPLE 3s and 3.5s casting animation spells to a tank? Spells...
    (14)
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    I think we need to talk about this bit real quick...

    I think we need to talk about this bit real quick because there's elements of it that are being used too broadly.

    It seems there's a few different definitions of what qualifies as "homogenization"...
    (1)
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    Would first require an action trim, since DRK is...

    Would first require an action trim, since DRK is currently so bloated that all bars are filled. Also unlikely since Dark Dance was given to GNB as Camouflage.

    But stranger to me is that you would...
    (2)
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    No, what I want is for DRK not to feel like it's...

    No, what I want is for DRK not to feel like it's made of paper when I'm healing it outside of 70-80 content. The "huge buff" you praise on LD was a bandaid on the fact it put a Doom effect on you for...
    (0)
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    I'm personally less worried about Ultimates than...

    I'm personally less worried about Ultimates than I am about level sync'd content or just leveling the dang job in the first place. A lot of jobs suffer from getting actions trimmed one expansion only...
    (3)
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    Ideally, DMis would be reduced to around 64-68...

    Ideally, DMis would be reduced to around 64-68 for parity with Heart of Light and Shake It Off (not to mention Passage), with TBN (or some minor downgrade to it) to something like 54-58 for parity...
    (3)
  15. That's not what I mean. The individual casts...

    That's not what I mean. The individual casts aren't going to be the sources of lag, barring particle effect calls.
    A character's entire animation moveset must be loaded into an area at once in...
    (0)
  16. The other thing is (speaking as someone with some...

    The other thing is (speaking as someone with some animation experience myself) that in order to have the diversity of noulith formations you describe, they would either have to animate each of the...
    (0)
  17. That I'm not too sure about. I mean if we were...

    That I'm not too sure about. I mean if we were going to have a healer based on different formations and modes, I'd think it would be SCH.

    In an ideal world:

    * WHM should be the standard healer...
    (2)
  18. Looking over this, there's a few neat ideas here!...

    Looking over this, there's a few neat ideas here! I see there's some inspiration from the PVP iteration, wherein DoT application applies a barrier to cause Toxikon. (And I've also had the Eukrasian...
    (0)
  19. Okay, so what would you suggest? I'm not saying...

    Okay, so what would you suggest? I'm not saying you have to do the devs' job for them, but you obviously have a particular idea of what an "offensive healer" should be that isn't congruous with the...
    (0)
  20. Let's not hyperbolize here. Yes, the job could...

    Let's not hyperbolize here.
    Yes, the job could use more bells and whistles to be a true "offensive healer" (though you came out swinging against the essential "healer" part of it).
    No, I wouldn't...
    (1)
  21. And I get that, but the thing I was focused on...

    And I get that, but the thing I was focused on was changing the use-cases of its spells to improve its gameplay, rather than just "buff SGE's healing for buffs' sake".
    It just happens that...
    (1)
  22. This really feels like a matter of splitting...

    This really feels like a matter of splitting hairs, especially when referring to the post I was replying to that includes giving WHM an arsenal based on spreading Bravery and Faith. Which are...
    (0)
  23. Some spitball thoughts utilizing existing...

    Some spitball thoughts utilizing existing elements:

    WHM:
    * Lily system and Freecure reworked. Lily Gauge and Afflatus Solace become available at 35. Lilies are no longer timing based; instead,...
    (1)
  24. To be clear, I mean "combo" in the...

    To be clear, I mean "combo" in the classical sense of "any combination of attacks or effects", not specifically combo actions as is common to melee, tanks, RDM, etc.

    For instance, the order and...
    (2)
  25. On the one hand, I can understand why healers...

    On the one hand, I can understand why healers have such simple damage rotations: in theory, you may have to interrupt any complex combos to heal the tank or party.

    In practice though, this...
    (5)
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