Do you mean that these actions should literally combo into each other? If so, that could be interesting and it would definitely justify the existence of two separate Energy Drain/Siphon actions. I'm...
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Do you mean that these actions should literally combo into each other? If so, that could be interesting and it would definitely justify the existence of two separate Energy Drain/Siphon actions. I'm...
A simple suggestion that seemed direct enough to justify its own thread.
TLDR: Energy Siphon should replace Energy Drain when it is learned at the appropriate level. Energy Siphon should do the...
Thank you so, so much for adding third party Authenticator support!
The official Software Token was major liability and massive inconvenience on mobile devices that can switch carriers on the fly....
Yikes. Name a game with a good combat system where "action input" uptime supercedes downtime. Even Dynasty Warriors (on harder difficulties) requires some variety instead of constantly spamming...
Monk: receives "Kick Attacks" trait at level 74. This trait grants a 75% chance to proc a kick attack for 50 potency with each successful auto-attack.
* Kick attacks trigger the global cool down....
http://img2.finalfantasyxiv.com/accimg/37/c0/37c026580c8e8149b5c242485ea544d3da8eb0ac.jpg
A relaxing event for little ladies big and small!
Chi Rho - Hyperion
Coming from a consumer's perspective, I had little to no incentive to even bother with DoW/DoM food pre-2.1 because there was always a chance of a bad/accidental pull, someone missing Silence 10...
I wish I could dig up said dev post or interview, but the dev team is heading in the direction of "more new classes with corresponding jobs" instead of "new jobs primarily coming from existing...
That's the problem. There is no point in having the stat allotment system. Every other class dumps all of their points into one stat, period. There is no choice - SE is making you add the points that...
Alpha ARR Title Screen music is perfect for this image. Too bad I can't find it anywhere ;(
I still think Foresight should inherit Keen Flurry's effect, whereas the original Keen Flurry changes to "Reduces global cooldown by X for 10 seconds". This will simultaneously buff WAR's mitigation...
I wouldn't mind being able to buy leve allowances with seals. Obviously most people won't bother buying them because there are other ways to level, but I use them all the time and I enjoy completing...
The Armoury System is the defining feature of the game. It allows players to switch between Jobs and Classes without worrying about being locked into a specific role. However, this is not entirely...
I haven't had many issues with Titan, or lag in general, but I've seen people die because of lagspikes, even if they know the rotation and react in a timely fashion. My heart goes out to you.
SE...
http://img2.finalfantasyxiv.com/accimg/c8/f5/c8f57d25e1efe22607b8776b1d245587b405a960.png
Name: Chi Rho
World: Hyperion
A long lost roegadyn sister! We have excellent taste, but only one of us is...
That's how probability works.
If someone rolls a 10-sided die and they get to punch my face each time they roll a 10, there's a 90% chance on each roll that I win. But it's entirely feasible that...
I'm more annoyed about the audiovisual feedback we receive; the UI registers your input, but it's not always clear-cut that the ability has been activated when readying your next action in a short...
Hello everyone, and have fun. I'll see you in Hyperion.
How soon will we see official graphics driver support from Nvidia?
Why would anyone want to remove THE defining feature of the game? If you want to play one class per character, just toss out your security token and forget this game ever existed.
If auto-attacks will no longer generate TP, how will auto-attacks be made into an interesting aspect of battle? Why not just remove auto-attacks and rely solely on activated skills?
Peanut.
(P.S. the female Highlander is far from "bulky".
This sounds like a great idea for people who are jobless and leeching off others for support and their sub to FFXIV. They'll be able to login whenever they want to experience variations in in-game...
I could go for a compromise - cheaper, less-powerful skills have a shorter recovery time while flashier, high-powered attacks might lock you into place for a third to a half a second longer.
...
Please explain, oh glorious MMO designer, how sidequests should be implemented. Are we to expect Yoshi-P and all of Square Enix to churn out hundreds of hour-long quests with fully-voiced cutscenes?...