I'm not quite so sure myself. The optimal priority for large scale fights should be Enemies (bosses/HNM maintaining the highest priority) --> party --> alliance (should they added it for over-world...
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Type: Posts; User: Hoshikogi
I'm not quite so sure myself. The optimal priority for large scale fights should be Enemies (bosses/HNM maintaining the highest priority) --> party --> alliance (should they added it for over-world...
If you wear i50 or lower gear, the world and many FATE still appear challenging. However, we are literally gaining equivalent levels as we obtain higher iLv. gear and gaining such gear is relatively...
I've noticed this as well, and CUL seems hated most by all Craft skills it would appear. The best advice I can provide when attempting to mastering 2-3 skills is to level all your available crafts...
That's essentially how a free-market works. Larger companies buy cheaply in bulk, then resell those items in reasonably sized packages for a slightly higher price (otherwise they wouldn't make...
Many of the newer players may not realize it, but the music for Hullbreaker island is actually the original 1.0 city music for Limsa Lominsa. I spent hours listening to that music while crafting. ...
I assumed Ninja and Thief would use the same class based on... (would-be spoilers). Perhaps they are still working out the details.
Building community and lasting relationships are the fundamental/original intentions for creating an MMO (or so the original creator of the genre states). Does the currently structured content...
Are there any plans the further build on Bard and Summoner/Scholar's secondary function as a party support role in the future? Unique, situational party buffs are always fun, especially for players...
I believe PLD would benefit from more MP requiring skills. WAR basically relies on TP extra skills and Wrath requiring abilities so TP management and proper use of their Wrath constitutes their...
Dungeons appear to be tutorial zones where a class/job can improve their skill and expose themselves to new mechanics over time. With this in mind, the healer should undergo various degrees of...
I tried this tonight on Titan and Ifrit EX. Doesn't seem to work, I still pulled enmity with a simple riot blade combo alone while under the effects of sword oath. I'm a little disappointed that...
I really only consider something a grind when little to no physical or emotional benefit comes about from the hard work one place into an activity. For example, leveling all crafts to 50 back in...
I really cannot think of any MMO that's not a "grind". You "grind" for levels, you "grind" for gear, you "grind" for in game currency, you "grind" quests or special events." In essence any game...
This game has it's ups and downs and I've probably joked and complained more than I should have regarding this game. However, I'm still subscribed and will probably continue to do so =). To the...
Last week, ~70% of all CT drops were monk gear. This week I'm noticing a lot of healer gear. I wonder if the loot table formula's are based on time (minute/hour/day/year) based factors and it...
Samurai Tank please. Surely SE wont mess this up a second time and have it turn a gimp DPS only after 6 years of people not wanting to cap parry due to poor skill-up coding issues.
I've noticed this bug with Sword Oath for some time now and assume that either SE added a special modifier to the skill or accidentally copied code from Shield Oath. I'm already an enmity monster in...
Does FFXIV:ARR have 3D display compatibility for PC? If not, does SE intend to provided 3D capacity in the future. According to the drivers list, the Benchmark is 3D ready so I assumed the real...
The the reward rank system is based almost entirely on enmity generation. And who generates enmity better than a Tank job. Flash --> Flash --> Flash --> Flash --> Flash --> AFK 30 seconds --> Gold...
I keep receiving an error around 1 gigs. downloaded that states the "Beta" client encountered an error while patching, please restart the patch client.
I'm happy that this topic has become more popular recently. I know quite a few players that wish to level other jobs, but just cant stand to attempt another fate grind... and instances are events...
Ever since the the first time I used Braver as a Monk, I've considered this topic myself. The current system is probably a result of: A) quick planning B) SE simply providing a BETA previewing the...
I've come to realize, after running fates in less populated areas, that we need a separation of hardcore and casual FATEs. Currently the over-world contains all fates both difficult and soloable;...
The first magic skill that came to mind was Arise. A resurrection spell that recovers all HP of a targeted party member, increases their MP regeneration for 15 seconds, and removes sickness from the...
I've actually come to the realization that a separate option could also be available for the user verses others. This would help summoners better distinguish their summons from other players'...