erase inner release give bloodbath back
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Type: Posts; User: konpachizaraki
erase inner release give bloodbath back
again i repeat, i know WAR and PLD is the meta, but what i'm talking about is how important PLD is compared to the other tank, you can do PLD+ DRK or WAR. but not DRK+WAR
not having PLD is worse for...
i think it's inner release, it is tied with unchained,and spamming 6-7 fell cleave once every 2 minutes isn't as good as it seems. they will probably change it to increasing fell cleave damage...
WAR are DRK are still interchangeable even if WAR is better than them. look at world 1st,2nd and 3rd of unending bahamut clear, what is the similarity between them? all of them has PLD in their team...
1."wrong try again" such an intelligent and well written response from someone who told me to give "valid response"
2.it is because the similarity is that world 1st,2nd,3rd all have PLD, it is PLD...
1.paladin matching or surpassing warrior dps isn't warrior's fault because with their current sets they can do it very easily, but then again i'm sure this will fall on deaf ear and you will just say...
1.it is indeed easy to brand you a warrior hater, because your hostility towards the job is very clear.one instance being you keep putting the blame on warrior as if they're breaking the game balance...
since when warrior has best sustained damage? you messed up even a little tiny bit and paladin can easily surpass it.(even if you're doing it perfectly sometime paladin can still surpass a warrior...
or make it 50% stronger but change the cooldown to 60 seconds
that way it will line up with berserk perfectly
don't bother dude
that guy is the number 1 warrior hater in this forum, he will say every nonsense there is to overrate warrior and underrate other tank(paladin) to make warrior look like they need...
1.they have shield swipe as a free oGCD attack(war and drk don't have it)
2.PLD utility is much better than a mere gap closer
3.slashing debuff isn't special for tank anymore because samurai and...
paladin in terms of damage should be where DRK is now, and DRK in terms of damage should be where WAR is now, buffing only DRK and not nerfing PLD can only mean 2 things
1.WAR become the unwanted...
and that's the problem, paladin has better utility than the other 2 tanks combined so they should not have the capability of dealing the same amount of damage as them
well they won't nerf paladin...
because paladin will lose its place as a tank with best self sustain if warrior still has it
square enix loves playing favorite, after warrior in heavensward now paladin has to be 1st place in...
buff
dark knight:blood weapon give 15% damage increase and can be used regardless of stances,reduce shadow wall cooldown to 90 seconds,give shadowskin back
warrior:reduce inner release cooldown to...
disagree on WAR being over rewarded for their dps, if anything it's the opposite because their best burst damage only come once every two minutes,can easily get messed up by mechanic and PLD can...
lol you get my point, no need to twist the word just to look smart because you really aren't. higher burst damage doesn't mean much because in the end PLD deal higher damage outside of it, in the end...
lol "obscenely powerful burst damage and higher dps", you're talking as if warrior deal 10-20% more damage than a pld when in reality if everything goes perfectly and mechanic doesn't mess the...
can you explain the reason why paladin isn't as bad as warriors heavensward other than grudge, PLD are kinda mandatory to have as well that's why they're in almost every raid group if not all of them...
no way, heavensward warrior never had the amount of utility current PLD have while still able to compete in dealing the highest damage at the same time.
stormblood paladin is better than heavensward...
can you tell me in what world warrior is equal to paladin? oh right in a world where PLD players don't want other tank to be as good as them so they can get that sweet guaranteed raid spot ...
considering paladin is basically a warrior with much better utility,better mitigation and the only thing stopping people from going double PLD in raid is LB penalty then yeah i say they need some...
agree with him PLD in 4.x is more dominant than WAR in 3.x, WAR in 3.x never had the utility PLD has while still able to compete in dealing the highest damage.
people are not talking about it as...
if you're so good to the point of competing for world first i don't think choosing between drk and war matters
different case if it's about choosing to put pld or not in your group though.
while we're at it why not make fight or flight 30% physical damage increase in 30 seconds?
i mean that's what FoF was supposed to be before SE nerfed it to 25% in 25 seconds for some reason when 4.0...