@Traek
Correct me if i'm wrong... but can't you still use brutal swing, provoke AND flash while pacification is on(aswell as all other off cooldown skills)? Making those situations not a problem at...
(1)
Type: Posts; User: Derza
@Traek
Correct me if i'm wrong... but can't you still use brutal swing, provoke AND flash while pacification is on(aswell as all other off cooldown skills)? Making those situations not a problem at...
You can switch back and forth(outside of instances)... you can either split your stats 15/15 and and be about 2.5% worse than someone stacking all of one for either class... Or you can go with all...
Doing that would make you worse at both dpsing and healing... Cleric stance will shift your mnd to int AND give 10% more damage... but if you went high int and used cleric stance to heal... you would...
How is 12 25% of 450? Healers Have around 450 mnd... WHMs get 12 more from traits ....So in cleric stance, from my math that is right around 2.6% more int, hardly 25%.
And sch gets 5 dots (Bio +...
Some people just can't handle the truth.
Being in or out of cleric stance makes no difference on how well the pets heal.
Yes you get as much hate as the heal says it does no matter if it is over heal or not. Very easy to test out... Cast an aoe heal in a 8 man group right as the tank aggros (and is still full HP -...
All heals generate hate no matter if they are over heals or not whatever number you see come up when you heal is what the hate is based off of - over healing is very bad mana wise and threat wise.
Guaranteed? Remember Overhealing is pretty much the same thing as "Clipping the shield". But anyway, I think both classes are balanced for different things I'd hate to see them balance them to be...
Eh your math is off... 125 damage with -25% damage from defiance is not 100 damage... its 125x.75 = 93.75... so all your numbers are off.
EDIT: Someone beat me to it!
Yea healing for blm/smn is effective BEFORE end game... Once you hit endgame you no longer have the int + mnd on all your gear. Its either all int or all mnd. So once you gear up for damage your...
depends on the boss... for the most part i put mine behind the boss and to one side... like back left or right of boss.
I normally just place Selene and let her blow her cooldowns whenever she feels like it because the 20% speed is helpful at anytime... Eos on the other hand i place and put on steady so she only casts...
From the live letter it seems that they balanced all of coil around warrior and then totally forgot to test it as a pld... And it ended up being A LOT easier for plds - hints why he said 3 stacks was...
But how is that better than just having a second pld to switch in when the other pld is out of CD's? Sort of confused on what fight you are referring to, and where you would have two tanks where only...
Also Stoneskin becomes better on a pld if they use any mitigation CD - the only way for warriors to make the stoneskin better is if they use thrill of battle BEFORE stoneskin is casted.
The issue is warrior mitigation is based off of warrior dps (for the most part) while paladins scale with incoming mob damage... Warriors are better for easy content but paladins start to get way...
Yea might be worth doing 6 AK's and 2 WP to get mythology cap... If WP takes even 1 min less then AK.
Warriors are better 4 man dungeon tanks because they require LESS healing than paladins when the incoming DPS is lower than 300-400 dps (depending on how damage focused the warrior is gear wise -...
Don't really care if you believe me... We had 4 people with parsers and each one was showing me at 146 dps +- 3. But thank you for quoting me, and sorry you have such a hard time dealing with your...
Have to use storm's combo more often at the start but as the fight goes on the enmity isn't an issue and you can use the normal rotation using BB combo.
I also did Titan HM as a DPS warrior... I ended up with 146 dps using ifrits axe I was 3rd dps behind 2 brds with relic weapons(they had 185 and 165 dps).
The jewelry is by far better than anything else you can get (after melding). I'd say best craft is goldsmith.
How would that help anything? That is still a static mitigation that scales with warrior stats and not mob damage.. It would be the exact same thing as it is right now, just based off of max hp...
It's only at 800 dps if the paladin uses no cooldowns... It's really closer to 500-600 dps, and that is only when the warrior is in close to the best gear they can get.