That would also work.
Between the two, I really wish we got fully instanced houses.
I have no desire to purchase a house while knowing it might vanish if I get tired of the game for more than...
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Type: Posts; User: Zoralink
That would also work.
Between the two, I really wish we got fully instanced houses.
I have no desire to purchase a house while knowing it might vanish if I get tired of the game for more than...
I was excited to see GEO mentioned in the AST quests. I've been wanting a GEO healer since 2.0ish, with them being a healer focused on fields emanating from themselves and a spirit of the land...
How is earning experience from doing things bad design? I mean, I get what you're saying in terms of wanting a toggle, but this is not an example of bad design.
Literally everything you said assumes I'm struggling in PvP.
I can dislike PvP and the absurd ability reductions while still performing perfectly adequately. I can respect the effort though.
Sure, I'll take the bait.
1. Class balance is still awful.
2. Removal of sprint unless we take its poor lesser brother in the form of bolt? Really? Just feels terrible.
3. CC is now...
It's pretty bad when I'm literally forcing myself to take my hands off both my keyboard and mouse entirely just to minimize the chance that I might accidentally move my camera/character.
Honestly, underwater housing is the perfect time to do what most MMOs do and have fully instanced housing.
For example, Wildstar housing is all set in the sky. No reason to not have a bunch of...
2.
It is legitimately the worst PvP system/combat of any MMO I've ever seen.
I am utterly baffled at people liking it.
The only reason it's not a 1 is because there's at least a tiny bit of...
And that's perfectly understandable, logic wise.
But things like having it canceled by the auto face after a heal?
That's just poor design.
I'm just more surprised that more people haven't noticed it yet.
Though they may just be attributing it to other things.
WOW. Okay, so I thought it was bad enough. Apparently even the auto follow/face after healing a target disables collective unconscious.
Did SE even test this patch?
I honestly only noticed it because I usually mess around in cities with the Wailing Spirit outfit and spinning in circles as a spoopy ghost. Can't do it anymore. I had originally noticed it in some...
Collective Unconscious. Why can I no longer right click and spin during it? I have always defaulted to right clicking to move my camera in any MMO, only to have it now cancel the ability if I do so....
If they wanted things like this, or preventing us from clicking off Royal Road, they could easily have had the buffs function like Diurnal/noct Sect do, or how Cleric Stance used to work, in that...
About the only class I think truly benefits from it is RDM. Every single other class would work just as well without the gauge, and in many cases it actively detracts from others. The summoner thing?...
Pretty much.
Bonus points that with the removal of aetherflow stacks showing on SMN/SCH, I can no longer toss them a spear to make use of it. Previously I would hold a spear just to watch my...
Honestly I hate the UI in general. It seems so forced. It's so clunky and huge, and to add insult to injury we no longer get the dropdown text because cards are no longer buffs. That text was a...
The larger areas with nothing in them but copy pasted enemies, the instanced world, the world bosses that require us to cull the number of players down to an abysmal number, the inventory that is...
To use everyone's favorite example...
Priest in one WoW has an incentive to DPS, it even has an entire mechanic based around doing so. Let's not forget druid nor shaman either.
Fine, fine, I...
Then why bring it up? I might as well say SCH is a better DPS than X class because I out-DPS many DPS in the duty finder.
Well, uh.... you see....
I was referring specifically to the combination of pseudo random mechanics along with multiple occurring simultaneously. That boss keps you mostly busy the entire time healing wise, compared to most...
Not really. SE currently designs fights so that you only ever deal with one or two mechanics at once, but failing to do those mechanics properly will almost always result in something catastrophic....
The thing is, they really don't have different playstyles. The base of diurnal AST is essentially the same as the base of WHM. Maintain regen, cure (benefic) spam. Essential dignity if absolutely...
Doing content with an AST vs. with a SCH or WHM is indeed night and day. It is many, many times easier, irrespective of your attempts to attack any players.