Hello Summoner friends (and Monk friends) (and Red mage friends) :)
In
today's ARTV, Project Manager Moriguchi gave a couple explanations regarding the Patch 4.45 PvP changes made to Summoner, Monk and Red mage - let me share these with you!
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First of all, the main objective of the PvP action adjustments made in Patch 4.45 was to buff jobs with which it's relatively difficult to win, when compared to other jobs of the same role.
Summoner
The difficulty of winning as a Summoner is the lack of burst and survivability. As such, it has been decided to adjust the potency of Energy Drain to improve both burst and self-heal.
We are aware that some of you are requesting Tri-bind or any kind of CC ability to be (re-)added, as well as some changes to Bahamut, but for the moment we would like to see how this change to Energy Drain feels.
Please try it out and do let us know what you think!
Monk
Wind tackle is the only mobility skill for Monks and although it can be used twice in a row, it has a rather long cooldown. For this reason, it was shortened so that it could be used for both offensive and defensive purposes.
Red Mage
Shorter cast time for Vercure will enable a more usable emergency heal.
Since Red mages have to dive in melee range for their physical/burst combo, its potency has been increased to balance out that risk.
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And that's it! As usual, please let us know your feedback on these adjustments and we'll escalate it to the devs. Good luck in Season 11!