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Because that isn't how hunts work. The devs designed them to be relevant content for make level players. No one touches a ARR hunt when they hit 50. Raids, on the other hand, are only made relevant for specific patch windows. You aren't compare the two since they aren't designed remotely with the same intent. Like Alimdia said, they either need to restrict old hunts to players at that level or do some sort of scaling so they aren't murdered within seconds. Personally, if they do the former, all outs outside Stormblood will become dead content no one touches since there won't be enough level 50 to kill S ranks and why would level 70 players bother if the rewards suck? But therein lies the problem. They devs seem to believe level 50 levels actually attempt ARR hunts. They don't. Those hunts get sniped by max level players the moment they spawn.
The devs designed any content besides the MSQ to be for max level players in each expansion. The intent is to allow players to participate in hunts starting at 50 so everything would not be locked at max level, the same intent that has certain fate bosses at higher levels, the same intent that has raids at higher ilevels.