Famitsu answer on Foods place in game
Quote:
Originally Posted by
Reinheart
Famitsu: Culinarian’s difficulty is too high compared to other crafters, will it ease a little in the future?
Matsui: Person in charge also feels this is a problem and planning to look over this. There are things we cannot change ingredients for example we cannot take out noodle from Ramen (noodle soup). Later planning to add recipe’s with fewer ingredients which will be help in skilling up. For Culinarian and Alchemist they will make expendable/consumable item so we have to adjust balance looking at this also.
Yoshida: The person in charge offered to make food changes quickly and already got ideas for the changes but before that we have to make recipe changes first and not planning to change that. What kind of effect the food the Culinarian make is part of their identity and how that will involve with battle. But if we make them involve too much in battle the food will be a requirement and we be to a point where party members have to have it. I don’t want to make that kind of situation, so need to think this through along with battle changes.
Dear Yoshi and other Devs: Food should be semi-required for general battles/crafting/gathering etc. (As should ALC goods). If we wish to use the logic that food shouldn't be necessary, than neither should gears. (And while technically you COULD run around naked, most of us don't). Instead make it that different foods give different OBVIOUS benefits...maybe even go back to the different races/ethnicities/classes do best on different foods. Something, but this don't want to make where people have to have it, makes Culinarian a sub-class....we've been a sub-class long enough. Thank you, KK Culinarian rank 43