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What does Mind do for mining?
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Will gatherers get their own kind of endgame content similar to disciple of war and magic raids?
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What is the biggest shortcoming in gathering design that will need attention? You can't say inventory space!
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Crafters currently have gatherers under their thumbs in terms of who holds most of the economic value in their relationship. Any plans to strengthen the economic power of gatherers?
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How will the higher levels of gathering differ from the first 50 levels of gathering in the future in terms of balance or goal?
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Can we get R48-50 primary tools soon?
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Are there plans to reward effort and innovation in gathering, just as in the battle design?
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Is gathering fun enough to be a major Final Fantasy activity?
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Will gathering classes be included in the new job system?
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Are features allowing gatherers to link alt accounts and take its SP for their gatherer "working as intended?"
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Is the feature that allows low-level gatherers to follow high-level gatherers around their leves and get more hits at high-grade nodes than otherwise possible working as intended?
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Any plans for endgame or co-op gathering?
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Is there a better solution to limiting production besides gathering fatigue?
10...characters I probably did that completely wrong.