We're cool.
I've said what I needed to say here, will let others debate the pros/cons. ^^
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We're cool.
I've said what I needed to say here, will let others debate the pros/cons. ^^
Op sorry still rewriting my apology
Done
and Rift is another MMO it took alot of ideas off of WOW but it made them so much better and extremely fun I don't play the game anymore because it requires to much time but its a game that requires alot of skill and if you have that skill plus the time to grind out the good gear 6+ months... then you can be better then even some mages with better gear than you.
Sorry off topic back to topic now! lol
Great idea; however, it's probably not necessary for player-centered defensive Cooldowns of buffs, only because their tooltips usually give a range. In ff's case this is measured in yalms.
Client-side only to keep things from getting messy.
Glyphs are cool though. Good idea OP.
Perhaps it could appear if you select your spell without having an active target. The radius appears over whatever target you then highlight, and disappears as you begin to cast the spell.
As long as they leave monsters alone... the last thing I would want is to see MGS style minimap ~_~
http://www.cetramod.it/banco/wp-cont...darsoliton.png
See this is one of those easy things SE can do to make the game better. But i do agree it should be client side or you'd have a mess. OP +1
Funny thing is, I suggested this EXACT same thing like six months ago, because FF12 was where I originally saw the concept put into actual game use and I got freaking flamed like hell for it lol So I let the thread die. But I'm a supporter :)
No keep that shit away, tired of people and there hold my hand syndrom. Knowing the radius of your AoE skills is part of being proficient at your Class & Job. if you cant figure out after hours of playing White mage and Black Mage where your AoE's Falloff then you suck, just plain and simple.