Just curious if anybody has been able to execute a solo exp chain. I tried to do it, but I can't defeat an enemy of my level or higher now within the exp chain time limit with the adjustment to mob stats.
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Just curious if anybody has been able to execute a solo exp chain. I tried to do it, but I can't defeat an enemy of my level or higher now within the exp chain time limit with the adjustment to mob stats.
Chained 3 mobs one level above me and then I have to rest.
Not sure if it's faster to try and chain mobs one level above you and then rest, or just nuked the hell out of mobs 1 - 3 levels under you and only rest every 20 - 25mob.
I managed to do it on a leve, but not while solo grinding.
Yep, I've managed to do it a couple times on leves, when the mobs are grouped. But I haven't even tried it yet outside of leves.
I'm a PUG 34 atm and can easily chain 3 mobs before needing to rest. This gets me over 1500xp which is pretty decent. Its way more than I used to get solo.
I'm killing level 35-38 Pterocs in Coerthas.
i'm pug 28. solo mobs my level and use a well timed second wind at the end of a battle and i need to rest even less now
Yeah, screenshot in my sig. Best to do it on mobs your level, and if you have time, pull a ob with low health toward the next one you plan to kill.
Some enemies it seems like it doesn't trigger for me on. Coblyns for instance, I lu... oh one of them was a level lower than me, maybe that's what it was.
Started a chain on a Bomb. But after Chain #1, the next enemy linked with two other Bombs and it was time to flee. The enemy missing a lot may have played a role in my survival in combination with Foresight for the parry + Second Wind for the heal as a R30 Gladiator (at the time).
Hey gang, we've been reading feedback in regards to exp chains while soloing, and the difficulty to keep them going. Currently we're looking into two aspects of adjustments:While both of these aren't guaranteed, we'll continuing to take your feedback into account and we'll start with looking into extending the chain bonus time limits.
- Looking into extending the amount of time for a chain bonus when solo
- Lowering the level at which enemies qualify for chains