Letter from the Producer, XVI (08/15/2011)
Hello again, all fans of FINAL FANTASY XIV!
With energy conservation measures in place, the team is getting a full taste of the summer heat here in the office. Things are buuurning up in Eorzea as well, with Firefall Faire in full swing!
Before I dive in here, I’d like to apologize for being later than I intended with another letter. I was planning to send it out early last week, but ended up being out of commission for three days with a high fever. Ah, the woes of aging…
Now, I realize that this hardly makes up for my tardiness, but there’s something I’d like to share with you all: a screenshot of the long-awaited “My Little Chocobo” system!
<center><img src="http://static.finalfantasyxiv.com/topics/images/0b/4d/1092_0.jpg"></center>
As you might have guessed, this system is still under development…and the name is obviously still up in the air. The team’s pushing hard for release in patch 1.19, so I ask you be patient just a little while longer. In the meantime, though, feel free to let your imaginations run wild. :)
Moving on, it’s time again for me to update the list of changes. I’ve reformatted the list and given it a new name to better reflect the content: “Patch 1.19 Update Schedule.” So as to keep this letter a reasonable length, items scheduled for after 1.19 will reappear in my next letter, where they’ll have a list all to themselves. Now, without further ado, feast your eyes on the list! Further commentary below!
Quests
<table width="600" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="12%" bgcolor="#f5cca2">Patch</td><td width="25%" bgcolor="#f5cca2">Planned</td><td width="32%" bgcolor="#f5cca2">Current Tasks</td><td width="31%" bgcolor="#f5cca2">Notes</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#f6efe5">Opening tutorial adjustments</td><td bgcolor="#f6efe5">Implementation of simplified opening tutorials for the three city-states <font color="#006600">(moved from future tasks)</font></td><td bgcolor="#f6efe5"><font color="red">Simplified tutorials will be implemented for the introductory quests designed for new characters. We also intend to provide players with more early-game guidance in future patches.</font></td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#f6efe5">Quests revolving around the danger facing Eorzea</td><td bgcolor="#f6efe5">Planning and implementation of quests</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#f6efe5">Storylines and world quests</td><td bgcolor="#f6efe5">Development and release of supplemental storylines and world quests</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#f6efe5">Grand Company quests</td><td bgcolor="#f6efe5"><font color="darkgray">Development of the Grand Companies for the three city-states and design of accompanying quests</font color><br><font color="red">-NEW-</font><br>Quests for full induction into the Grand Companies, including speeches by the three heads of state.</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#f6efe5">New seasonal event (scheduled for mid-October)</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Implementation of new seasonal events for fall</td><td bgcolor="#f6efe5" align="center">-</td></tr></table>New Content
<table width="600" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="12%" bgcolor="#f5cca2">Patch</td><td width="25%" bgcolor="#f5cca2">Planned</td><td width="32%" bgcolor="#f5cca2">Current Tasks</td><td width="31%" bgcolor="#f5cca2">Notes</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center" rowspan="4">1.19</td><td bgcolor="#fffaf3" rowspan="4">Ifrit battle</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Implementation of Ifrit battle quest</td><td bgcolor="#fffaf3"><font color="red">New primal content is planned for patch 1.20.</font></td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Development of cutscenes for Ifrit battle</td><td bgcolor="#fffaf3"><font color="red">New primal content is planned for patch 1.20.</font></td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Ifrit battle (level 30)</td><td bgcolor="#fffaf3"><font color="red">New primal content is planned for patch 1.20.</font></td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Ifrit battle (level 50)</td><td bgcolor="#fffaf3"><font color="red">New primal content is planned for patch 1.20.</font></td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Caravan escort</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Implementation of caravan escort system (level 20)</td><td bgcolor="#fffaf3"><font color="red">Missions catering to higher levels are scheduled for patch 1.20. Caravan escort will pave the way for the upcoming hamlet defense content.</font></td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center" rowspan="3">1.19</td><td bgcolor="#fffaf3" rowspan="3"><font color="red">-NEW-</font><br>Beastman strongholds</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Implementation of Amalj'aa stronghold raids</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Implementation of Ixali stronghold raids</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Implementation of kobold stronghold raids</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Low level dungeon</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Implementation of a public dungeon for low levels</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Treasure chests</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Addition of treasure chests to field areas</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center" rowspan="3">1.19</td><td bgcolor="#fffaf3" rowspan="3">Mount/transportation system</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Implementation of rental chocobos in the three city-states</td><td bgcolor="#fffaf3"><font color="red">Players will be able to rent chocobos (payable in gil) for a set duration.</font></td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Implementation of Grand Company-issue personal chocobos</td><td bgcolor="#fffaf3"><font color="red">Finally, a chocobo to call your very own. Sorry for the wait.</font></td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Implementation of airships linking the three city-states</td><td bgcolor="#fffaf3"><font color="red">Airships flying between the three city-states. Pay for your passage in gil, and hop aboard.</font></td></tr></table>Guildleves
<table width="600" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="12%" bgcolor="#f5cca2">Patch</td><td width="25%" bgcolor="#f5cca2">Planned</td><td width="32%" bgcolor="#f5cca2">Current Tasks</td><td width="31%" bgcolor="#f5cca2">Notes</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center" rowspan="4">1.19</td><td bgcolor="#f6efe5" rowspan="4">Improvements to guildleve-related information</td><td bgcolor="#f6efe5"><font color="darkgray">Additional information when exchanging guildleves (complete as of 1.18)</font></td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Introduction of accruable ticket system for guildleve acceptance</td><td bgcolor="#f6efe5"><font color="red">Accumulated tickets can be used to enjoy back-to-back guildleve action on weekends.</font></td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Allowing players to retry guildleves immediately after failure</td><td bgcolor="#f6efe5" ><font color="red">...But not without conditions.</font></td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Reorganizing convoluted aspects of the system such as leve exchange</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Grand Company leves</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Addition of a new leve type issued by the Grand Companies</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#f6efe5">Balancing of guildleve rewards</td><td bgcolor="#f6efe5"><font color="darkgray"Changes to less popular guildleves in line with reward balances (complete as of 1.18)</font><br><font color="red">-NEW-</font><br>Further adjustments to leve difficulty and rewards</td><td bgcolor="#f6efe5" align="center">-</td></tr></table>Behest
<table width="600" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="12%" bgcolor="#f5cca2">Patch</td><td width="25%" bgcolor="#f5cca2">Planned</td><td width="32%" bgcolor="#f5cca2">Current Tasks</td><td width="31%" bgcolor="#f5cca2">Notes</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#fffaf3">Reward and balance adjustments for behests</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Changes to less popular behests in line with reward balances</td><td bgcolor="#fffaf3" align="center">-</td></tr></table>Company System
<table width="600" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="12%" bgcolor="#f5cca2">Patch</td><td width="25%" bgcolor="#f5cca2">Planned</td><td width="32%" bgcolor="#f5cca2">Current Tasks</td><td width="31%" bgcolor="#f5cca2">Notes</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center" rowspan="3">1.19</td><td bgcolor="#f6efe5" rowspan="3">Introduction of the Grand Companies</td><td bgcolor="#f6efe5"><font color="darkgray">Implementation of command centers in the three city-states (complete as of 1.18)</font></td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Addition of Grand Company ranks and exchangeable items</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Implementation of supply and replenishment objectives</td><td bgcolor="#f6efe5" align="center">-</td></tr></table>Monster and Field
<table width="600" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="12%" bgcolor="#f5cca2">Patch</td><td width="25%" bgcolor="#f5cca2">Planned</td><td width="32%" bgcolor="#f5cca2">Current Tasks</td><td width="31%" bgcolor="#f5cca2">Notes</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">Ongoing</td><td bgcolor="#fffaf3">Balancing of enemy attributes</td><td bgcolor="#fffaf3">Changes to enemy attributes and drops</td><td bgcolor="#fffaf3"><font color="red">Adjustments will continue beyond 1.19.</font></td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center" rowspan="2">1.19</td><td bgcolor="#fffaf3" rowspan="2">Strengthening of beast tribes</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Diversification of enemy types in existing species (for strongholds)</td><td bgcolor="#fffaf3"><font color="red">A multitude of enemies is in the pipes for strongholds.</font></td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#fffaf3"><font color="darkgray">Addition of beast tribe settlements</font></td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">Ongoing</td><td bgcolor="#fffaf3">Environment collision detection</td><td bgcolor="#fffaf3" align="center">-</td><td bgcolor="#fffaf3"><font color="red">Ongoing adjustments.</font></td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">Ongoing</td><td bgcolor="#fffaf3">Enemy distribution adjustments</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Redistribution of enemies in six areas</td><td bgcolor="#fffaf3"><font color="red">1.19 will focus on lower level enemies in six areas.</font></td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">Ongoing</td><td bgcolor="#fffaf3">Design and release of notorious monsters</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Addition of new NMs for low level dungeons</td><td bgcolor="#fffaf3"><font color="red">Adventurers may come face to face with a certain feline monster that starts with C and ends with OUERL.</font></td></tr></table>Battle System
<table width="600" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="12%" bgcolor="#f5cca2">Patch</td><td width="25%" bgcolor="#f5cca2">Planned</td><td width="32%" bgcolor="#f5cca2">Current Tasks</td><td width="31%" bgcolor="#f5cca2">Notes</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center" rowspan="2">1.19</td><td bgcolor="#f6efe5" rowspan="2"><font color="red">-NEW-</font><br>Battle system framework revisions</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Fundamental program-side revisions to the battle system (to be completed in 1.19)</td><td bgcolor="#f6efe5" rowspan="3"><font color="red">We are working to rebuild the battle framework, which will involve large-scale revisions to the enemy claiming and linking systems as well as the damage algorithm. Unfortunately, these changes will render Battle Regimens unusable, and so we have decided to suspend the system in 1.19. We aim to have a new and optimized Regimen system back online after work on battle classes and the job system is complete, and ask for your patience in the meantime.</font></td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Overhaul of the damage algorithm (to be completed in 1.19)</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Battle Regimens</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Temporary suspension due to battle framework revisions (reimplementation date TBD)</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#f6efe5">Auto-attack system</td><td bgcolor="#f6efe5"><font color="darkgray">Implementation of core mechanics for auto-attack</font><br>Adjustment of class-specific motions to accompany auto-attack <font color="#006600">(moved from future tasks)</font></td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center" rowspan="3">Ongoing</td><td bgcolor="#f6efe5" rowspan="3">Changes to enmity calculations</td><td bgcolor="#f6efe5"><font color="darkgray">Revisions to enmity algorithms (complete as of 1.18)</font></td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f6efe5">Adjustments to positioning algorithms of enemies in relation to PCs</td><td bgcolor="#f6efe5"><font color="red">Further adjustments to the algorithm will be made as required.</font></td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f6efe5">Adjustments to ranged attack algorithms of enemies</td><td bgcolor="#f6efe5"><font color="red">Further adjustments to the algorithm will be made as required.</font></td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#f6efe5">Changes to enemy group dynamics</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Introduction of enemy group variability (link system)</td><td bgcolor="#f6efe5"><font color="red">We will make it so that enemies will call for reinforcements based on player strength.</font></td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#f6efe5">Changes to claiming/engaging enemies</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Revisions to the way enemies are claimed and engaged</td><td bgcolor="#f6efe5"><font color="red">Details to be posted on the forums.</font></td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center" rowspan="3">1.19</td><td bgcolor="#f6efe5" rowspan="3"><font color="red">-NEW-</font><br>Revisions to skill point (experience point) bonuses</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Implementation of a bonus for when enemies link</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Implementation of a chain bonus for defeating enemies in succession</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Revisions to the distribution formula for skill points (experience points) in battle</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">-</td><td bgcolor="#f6efe5"><font color="darkgray">Reexamination of Return cost (complete as of 1.18)</font></td><td bgcolor="#f6efe5"><font color="darkgray">Examination of reducing Return cost to 0 anima (complete as of 1.18)</font></td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">-</td><td bgcolor="#f6efe5"><font color="darkgray">Reexamination of surplus values (complete as of 1.18)</font></td><td bgcolor="#f6efe5"><font color="darkgray">Final examination for the abolition of surplus values (complete as of 1.18)<br>Abolition following balance adjustments (complete as of 1.18)</font></td><td bgcolor="#f6efe5" align="center">-</td></tr></table>Armoury System
<table width="600" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="12%" bgcolor="#f5cca2">Patch</td><td width="25%" bgcolor="#f5cca2">Planned</td><td width="32%" bgcolor="#f5cca2">Current Tasks</td><td width="31%" bgcolor="#f5cca2">Notes</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center" rowspan="5">Ongoing</td><td bgcolor="#fffaf3" rowspan="5">Changes to actions for Disciplines of War & Magic classes</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Review of actions for all battle classes. List of redistributed actions to be released to players<br>Changes to be implemented in 1.20 with player feedback taken into account</td><td bgcolor="#fffaf3" rowspan="5"><font color="red">Revisions to the battle algorithm has led to the need to redefine and redistribute actions, abilities, and weapon skills for all battle classes. As these changes can't take place concurrently with work on the algorithm, we have decided to release the list of changes planned for all classes around the time 1.19 goes live. The feedback we receive from players at this time will help to shape our work, which is scheduled for completion in patch 1.20. </font></td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#fffaf3">Further changes to enhance class uniqueness <font color="#CC6600">(partially complete as of 1.18)</font><br><font color="darkgray">Adjustment of certain action effects in line with the introduction of dungeons (complete as of 1.18)</font></td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#fffaf3">Adjustment of range of effect for actions (single target or area) <font color="#CC6600">(partially complete as of 1.18)</font></td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#fffaf3">Adjustment of recast time and MP cost for actions <font color="#CC6600">(partially complete as of 1.18)</font></td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#fffaf3">Development of unique motions and effects for certain weapon skills</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#fffaf3">Abolition of physical levels</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Abolition of physical levels</td><td bgcolor="#fffaf3"><font color="red">Physical levels will be abolished, and this will be accompanied by the renaming of skill points to experience points, and rank to level.</font></td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#fffaf3">Physical bonus revisions</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Implementation of automated character development based on class level</td><td bgcolor="#fffaf3"><font color="red">We will implement a system whereby players can voluntarily allocate attribute points to each class in patch 1.20. This will take place alongside class balance adjustments.</font></td></tr></table>Items, Synthesis, and Gathering
<table width="600" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="12%" bgcolor="#f5cca2">Patch</td><td width="25%" bgcolor="#f5cca2">Planned</td><td width="32%" bgcolor="#f5cca2">Current Tasks</td><td width="31%" bgcolor="#f5cca2">Notes</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center" rowspan="2">1.19</td><td bgcolor="#f6efe5" rowspan="2">Synthesis recipe revisions</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Addition of new recipes for synthesizeable gear (old recipes to be removed at a later date)</td><td bgcolor="#f6efe5"><font color="red">Revised (simplified) recipes will be added for synthesizeable items. Old recipes will remain valid for a time, after which they will be removed completely.</font></td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f6efe5">Addition of new craftable items and revision of stats on existing ones as part of the introduction of new synthesis recipes <font color="#006600">(moved from future tasks)</font></td><td bgcolor="#f6efe5"><font color="red">Through the new recipes, Disciples of the Hand will be able to customize gear with different attributes. Different colors will be applied to the same graphics to indicate the class for which a certain piece of equipment has been optimized. Samples to be posted on the forums.</font></td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center" rowspan="7">1.19</td><td bgcolor="#f6efe5" rowspan="7">Materia system</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Implementation of introductory quests for the materia system</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Addition of the spiritbond attribute for equipment</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Implementation of a command to transform to materia equipment whose spiritbond value has reached maximum</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Addition of materia catalyst items gatherable by Disciples of the Land</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Addition of a system for Disciples of the Hand to perform materia crafting</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Addition of a system for Disciples of the Hand to perform "forbidden" materia crafting</td><td bgcolor="#f6efe5" align="center"><font color="red">?!</font></td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Addition of a system for purging equipment of materia</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Stealth ability (name TBD)</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Addition of a stealth ability allowing Disciples of the Land to avoid enemy detection</td><td bgcolor="#f6efe5"><font color="red">We will add a stealth ability that allows Disciples of the Land to conceal themselves from enemies. Details to be posted on the forums.</font></td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Rebalancing of character growth</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Rebalancing of character growth primarily for Disciples of the Land</td><td bgcolor="#f6efe5"><font color="red">We will adjust the growth curve for Disciples of the Land, tweaking the rate of development as determined by the amount of gathering performed.</font></td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">-</td><td bgcolor="#f6efe5">Repair system improvements</td><td bgcolor="#f6efe5"><font color="darkgray">Implementation of improvements to the repair system (complete as of 1.18)</font></td><td bgcolor="#f6efe5" align="center">-</td></tr></table>User Interface (UI)
<table width="600" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="12%" bgcolor="#f5cca2">Patch</td><td width="25%" bgcolor="#f5cca2">Planned</td><td width="32%" bgcolor="#f5cca2">Current Tasks</td><td width="31%" bgcolor="#f5cca2">Notes</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#fffaf3">Improvements to camera usability</td><td bgcolor="#fffaf3"><font color="darkgray">Implementation of initial camera position retention (complete as of 1.18)</font><br><font color="red">-NEW-</font><br>Configuration option for camera movement speed</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#fffaf3">Changes to notification windows</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Addition of a dedicated notification window for the simplified tutorial</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#fffaf3">Macro functionality enhancements</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Implementation of a toggle function for macro palettes</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#fffaf3">Character display</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Addition of a command to hide main hand arm display (official)</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center" rowspan="2">1.19</td><td bgcolor="#fffaf3" rowspan="2">Improvements to targeting mechanics</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Addition of a targeting mode that allows only engaged enemies to be targeted</td><td bgcolor="#fffaf3"><font color="red">Depending on how much time is needed for testing and adjustment, this feature may be postponed until 1.19a or later.</font></td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#fffaf3"><font color="darkgray">Display targeting cursor above character (complete as of 1.18)</font></td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center" rowspan="3">1.19</td><td bgcolor="#fffaf3" rowspan="3">Configuration menu improvements</td><td bgcolor="#fffaf3"><font color="darkgray">Make settings done via text commands also available in the configuration menu (complete as of 1.18)</font><br><font color="red">-NEW-</font><br>Revisions to the FFXIV Config gamepad mapping screen</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Addition of new audio configuration options (e.g. muting all audio except BGM)</td><td bgcolor="#fffaf3"><font color="red">More audio config options by popular demand!</font></td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#fffaf3"><font color="darkgray">Reorganize configuration menu layout (complete as of 1.18)</font><br><font color="red">-NEW-</font><br>Addition of keyboard configuration options</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center" rowspan="6">1.19</td><td bgcolor="#fffaf3" rowspan="6">UI changes based on battle revisions</td><td bgcolor="#fffaf3"><font color="darkgray">Action bar and other GUI revision based on the introduction of auto-attack (complete as of 1.18)</font><br><font color="red">-NEW-</font><br>Adjustments to UI layout based on changes to basic attributes</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Renaming of skill points to experience points, and rank to level</td><td bgcolor="#fffaf3"><font color="red">Changes in terminology due to the abolition of physical levels.</font></td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Changes to enemy display name color to reflect your entitlement to battle rewards (based on adjustments to the way enemies are claimed)
</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#fffaf3"><font color="darkgray">Graphically display recast time on the action bar (complete as of 1.18)</font><br><font color="red">-NEW-</font><br>Graphically display chain bonus for defeating enemies in succession</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Implementation of direct targeting for objects such as aetheryte crystals</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#fffaf3"><font color="darkgray">Addition of shortcuts to improve battle controls (complete as of 1.18)</font><br><font color="red">-NEW-</font><br>Graphically display enemy link bonus</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#fffaf3">Grand Companies</td><td bgcolor="#fffaf3"><font color="darkgray">Cost analysis for creating command center UI for the three Grand Companies (complete as of 1.18)</font><br><font color="red">-NEW-</font><br>UI adjustments and fanfare for full induction into the Grand Companies</td><td bgcolor="#fffaf3"><font color="darkgray">Implementation of command center UI for the Grand Companies (complete as of 1.18)</font></td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#fffaf3">Caravan escort</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>UI adjustments to accommodate caravan escort system</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#fffaf3">Chocobos</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>UI adjustments to accommodate rental chocobos<br><font color="red">-NEW-</font><br>UI adjustments to accommodate personal chocobos</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#fffaf3">Disciples of the Land</td><td bgcolor="#fffaf3"><font color="red">-NEW-</font><br>Implementation of a status icon for the new stealth ability</td><td bgcolor="#fffaf3" align="center">-</td></tr><tr valign="middle" align="left" class="td02"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#fffaf3">Materia system</td><td bgcolor="#fffaf3">Implementation of materia crafting window <font color="#006600">(moved from future tasks)</font><br><font color="red">-NEW-</font><br>UI adjustments to accommodate the new spiritbond attribute<br><font color="red">-NEW-</font><br>UI adjustments to accommodate the transformation of equipment into materia</td><td bgcolor="#fffaf3" align="center">-</td></tr></table>The Lodestone
<table width="600" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="12%" bgcolor="#f5cca2">Patch</td><td width="25%" bgcolor="#f5cca2">Planned</td><td width="32%" bgcolor="#f5cca2">Current Tasks</td><td width="31%" bgcolor="#f5cca2">Notes</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#f6efe5">My Site</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Adjustments to accommodate functions added in patch 1.19</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Preparation for recipe page revisions</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Adjustments to accommodate new synthesis recipes added in patch 1.19</td><td bgcolor="#f6efe5"><font color="red">We're ironing out the details of an updated recipe page, laying a framework for data processing and incorporating a search function under the premise that only new synthesis recipes will be listed.</font></td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center" rowspan="3">1.19</td><td bgcolor="#f6efe5" rowspan="3">New blog features</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Addition of a feature allowing the hiding of spoilers</td><td bgcolor="#f6efe5"><font color="red">This feature, available on the forums, will make its way to The Lodestone.</font></td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Addition of item links</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f6efe5"><font color="darkgray">Addition of draft feature (complete as of 07/05/2011)</font></td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>New activity functions</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Display by Friend List<br><font color="red">-NEW-</font><br>Display by Linkshell Members</td><td bgcolor="#f6efe5" align="center">-</td></tr><tr valign="middle" align="left" class="td01"><td bgcolor="#f8dfc5" align="center">1.19</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>New search feature</td><td bgcolor="#f6efe5"><font color="red">-NEW-</font><br>Display of images in search results</td><td bgcolor="#f6efe5"><font color="red">Search results will be made to list not only relevant blog entries, but also display the images embedded in them.</font></td></tr></table>
You may’ve noticed that some all-new things are included. In an earlier letter, I believe I used the word “heavyweight” to describe patch 1.18. Well, patch 1.19 will be a veritable monster. To give you a rough idea of its size, we’re expecting the patch notes to be 3–5 times longer than 1.18’s. This is in no small part due to the slew of long-awaited items that’ll finally make their way into the game.
Just so you’re given due warning, the team is running on a tightrope to stay on schedule, so please don’t be surprised if a handful of things end up getting put off until 1.19a or later.
It might seem that battle-related content dominate the list, but rest assured, folks, we haven’t forgotten about other aspects of the game. For starters, significant improvements are in store for both Disciples of the Hand and Land, such as an overhaul of synthesis recipes, the introduction of the materia crafting system, and a brand new ability to avoid enemy aggro in the field. The growth curve for Disciples of the Land, in particular, is in need of attention, and we’ll be taking a scalpel to that also.
Items with far-reaching impact have also been added to the list, such as Battle Regimens. It’s become clear that in order to improve Battle Regimens we’ll need to first rebuild the framework for the battle system, which can take place only after the new enemy claiming and linking systems are introduced.
Unfortunately, we’ll have to temporarily do away with Battle Regimens in order to release patch 1.19. This is due to extremely sensitive issues with the server-side system that simultaneously reads commands input from multiple players. I’m very sorry for any inconvenience caused by the absence of Battle Regimens, especially to those dungeon-crawling types who’ve developed a taste for Dzemael Darkhold’s time-based objectives. If it’s any consolation, the large-scale changes to battle algorithms planned for 1.19 will cause certain strategies to go out of fashion, and players will need to tap into their resourcefulness to discover new ways to overcome enemies. During this time, we intend to test the overhauled battle system extensively, so that we’ll be able to provide players with the challenges they seek. Please bear with us in the meantime.
Physical levels will be nixed in patch 1.19, as per popular demand. In light of this change, skill points will be replaced by experience points, and rank renamed level.
System-wise, MMORPGs are generally more complex than their offline RPG counterparts, and this is evident in the jargon they employ. In implementing the above changes in terminology, we wanted to make it so that at least the core aspects of the game can be easily grasped by anyone. We realize that more established players may find this change unsettling, and would like to apologize and ask for your understanding in advance.
Alongside the overhaul to the algorithms, work is also proceeding on redefining and redistributing abilities for Disciples of War and Magic. This is a hefty amount of work, and not all classes will be ready by patch 1.19. But rather than a partial release, we’ve decided to save the implementation of all classes for 1.20. We’ll make the details of the planned changes available when 1.19 goes live, and monitor player feedback as a way to help define our direction. In the meantime, we’ll keep on performing balance tweaks to the current class system in coming sub-patches based on ongoing feedback from the community.
When I put together the list of changes for patch 1.19, it struck me as rather small (the vertical scrollbar in the spreadsheet was looong). But this is because it’s made up of major items outlined only in brief. The team’s working hell-for-leather to deliver this monster patch (did I mention that it’s a giant next to 1.18?) to you by the end of September. We’d love to be able to release the patch sooner, but all things considered, I’m afraid this is the earliest we can reasonably achieve. We promise you, though, that we’re sparing no effort to ensure that 1.19 will be worth the wait—a patch that’s ripe to burst with new content as well as refinements. And we’ll do our utmost to see that it arrives before the last of the summer heat fades into memory.
And here I think I’ll end the letter before I bore you all to tears.
As always, I’ll see to it that the juicy details of all the changes we have in store are made available via the Lodestone and the official forums. So what’re you waiting for? Make tracks for the forums now and get discussing!
See you next time and/or on the forums! :)