the problem is, people refuse to see that
they'll say something like "this is the way i play, SE can't dictate me how do i play the game"
that's just too much gil regeneration
in a month, you'll see a darklight crafted sold for 5 million gil
Printable View
the problem is, people refuse to see that
they'll say something like "this is the way i play, SE can't dictate me how do i play the game"
that's just too much gil regeneration
in a month, you'll see a darklight crafted sold for 5 million gil
ok how about
Ideal set up... (SE could change this)
Sastasha, Tam-Tam Deepcraft, Copper Mine = 2 Bronze Piece
Halatali, Thousand Maw, Haukke Manor, Brayflox' Longstop, Sunken Temple = 1 Silver Piece
Aurum Vale, Dzemael Darkhold, Stone Vigil = 2 Silver piece
Wanderer's Palace, Amdapor Keep, Castrum Meridianum, Praetorium = 1 Gold Piece.
More lighter than my first idea.
remember
List of Allagan Piece in this game currently
Platinum piece = 10,000 gil
Gold Piece = 2,500 gil
Silver Piece = 500 gil
Bronze Piece = 100 gil
Tin piece = 25 gil
The ideal helps both people trying to get gil and people who want more people to dungeon with. Ya it is not perfect but it helps motivate people to dungeon more. It may make people want higher levels dungeon but the current price helps people still working their way to level 50 as well. It covers their repair bills and provide some gil as they work their way to lvl 50 rather than losing a lot of gil since when you level a 2nd or 3rd or more classes (both DoW, DoM, DoL, and DoH) the quest are no longer there to cover the repair bills and leves are limited so dungeons become another source of gil and provides more reason to level by using Dungeons.
I think this is really the crux of the issue. People don't want to play the crafting and gathering portions of the game that provide gil, and then complain when they have none. I personally think that setup is fine - after all, it's analogous to a person who doesn't like raiding complaining that they have to in order to get high-end gear.
This is mostly exacerbated by the fact that all of the high end stuff that would yield high end materia is non-convertible. People jump right into AF gear, so most never spend time in gear that can actually be converted. Of course, those of us who realize this.... ;)
I'm sure someone's already suggested this, it's been in plenty of these types of threads, but make the trash mobs in dungeons drop decent amounts of gil/Allagan pieces. Solves two problems at once, and lets those who want to speed run do so, with the downside that they have to fund their repairs some other way.
I know this isn't what the poster you replied to was doing, but spiritbonding it? Kill two birds with one stone, and you don't even have to pay for repairs ;)
I take it most people here forgot about all the other content because they were busy rushing to cap. You have to make your living in this game through gathering/crafting.
If you don't want to do any of this then it's of course your own choice, but don't expect gil to be handed out because you weren't bothered to work for it.
so many people in this thread totally missing the point lol. individual wealth is not generating gil for your server.
The intellect is not strong with these repliers.
most ppl i knew/heard broke mostly are those who use teleport mindlessly. back in 1.0 we do not use Gils for tele. however we have something call Anima which only regen like 8 a day if i dont remember wrongly and it cap out at 99. just like how leve allowance regen now. and depending on where u tele, the further you go would cost u more Anima. If given the same thing now I believe those ppl cant even teleport anymore as we speak. also if we do ifrit there is no such thing call duty finder. so definitely we need to tele there manually. So what we do is we tele as a grp. whoever have more Anima will use it to bring the grp. grp tele still works now as far as i know. despite now it uses Gil but it is more or less the same as last time just a diff form of currency. if ppl choose to use it brainlessly then complain broke, then i got no comment.
I agree with you.
Really you don't even HAVE to do that.. if you don't want to do DoH or DoL... use your DoW to farm hides/webs/ etc. Most MMO's have some sort of system that requires "farming" for money. WoW has quest daily farming (which I find incredibly boring, personally), but before that you had to do it the old fashion way. I remember hitting cap in vanilla and farming rune cloth for my epic mount. If you "don't have time" to farm, why are you playing an MMO? They are time consuming and you have to put in some time to advance your character.
I get so tired of seeing this.
There are so many people leveling on a server, running lower dungeons, fates, leve's, quests etc. I seriously doubt that there will be an issue -- but if there is, I'm sure SE will address it. Please stop acting like you're concerned about the wealth of the server..Most of these people complaining ARE concerned about personal wealth and use this stupid "server wealth" as a disguise.