So this is a no, then.
See, the problem here is you are "assuming" it is your reaction time causing you to get hit. You are probably 1) Spending the phase spinning in circles (And not doing damage/healing) to try to spot her and 2) Reacting to where she is and moving. We thought it could consistently be dodged with simple reaction time at first, too, but such was not the case (she goes left, and hits someone to the right, for example). Re-read my last post where I have said that we can GUARANTEE where she spawns and which direction she will be facing, and we can have people pre-emptively sprint and STILL get hit.