[dev1207] Changes to Gear Dyeing
* The following changes are planned for patch 1.20.
* All features are under development and subject to change.
- Gear dyeing will change in patch 1.20.
Dyeing an item with the new recipes implemented in patch 1.19 would not only change its color; the item’s attributes and equipping requirements would also be affected. This essentially rendered players unable to dye gear to their liking. Patch 1.20 will enable players to dye gear without changing its attributes. New recipes will also be implemented that will allow you to voluntarily add attributes to items independent of color.
* The above change is inspired by player suggestions.
The following revisions will be applied based on changes in gear attributes as a result of dyeing:- Items with a single variant: item attributes and equipping requirements will be unified.
- Items with multiple variants: items with different attributes will be renamed, and new color variations added.
* Exceptions exist.
<br>- Items with a Single Variant
Example:
<Patch 1.19><table width="580" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="45%" bgcolor="#f6efe5" class="th01">Cotton Acton<br>Requires: Disciplines of War or Magic<br>HP: +32</td><td width="10%" bgcolor="#fffaf3" class="th01">Dyeing<br>→</td><td width="45%" bgcolor="#f6efe5" class="th01">Cotton Acton (Brown)<br>Requires: Discipline of War<br>HP: +32 MP: +32</td></tr></table>* Color, equipping requirements, and attributes have changed as a result of dyeing.
<Patch 1.20><table width="580" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td width="45%" bgcolor="#f6efe5" class="th01">Cotton Acton<br>Requires: Disciplines of War or Magic<br>HP: +32</td><td width="10%" bgcolor="#fffaf3" class="th01">Dyeing<br>→</td><td width="45%" bgcolor="#f6efe5" class="th01">Cotton Acton (Brown)<br>Requires: Disciplines of War or Magic<br>HP: +32</td></tr></table>* Only color has changed as a result of dyeing.
- Items with Multiple Variants
Example:
<Patch 1.19><table width="580" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td rowspan="2" width="45%" bgcolor="#f6efe5" class="th01">Felt Robe<br>Suits: All Classes<br>MP: +54 Magic Evasion: +8</td><td width="10%" bgcolor="#fffaf3" class="th01" rowspan="2">Dyeing<br>→</td><td width="45%" bgcolor="#f6efe5" class="th01">Felt Robe (Red)<br>Suits: All Classes<br>MP: +54 Magic Evasion: +8<br>Mind: +6</td></tr><tr valign="middle" align="center" class="th01"><td width="45%" bgcolor="#f6efe5" class="th01">Felt Robe (Green)<br>Suits: All Classes<br>MP: +54 Magic Evasion: +8<br>Attack Magic Potency:+8</td></tr></table>* Attributes differ according to color.
<Patch 1.20>
- Dyeing Only
<table width="580" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td rowspan="2" width="45%" bgcolor="#f6efe5" class="th01">Felt Robe<br>Suits: All Classes<br>MP: +54 Magic Evasion: +8<br></td><td width="10%" bgcolor="#fffaf3" class="th01" rowspan="2">Dyeing<br>→</td><td width="45%" bgcolor="#f6efe5" class="th01">Felt Robe (Red)<br>Suits: All Classes<br>MP: +54 Magic Evasion: +8<br>* Although the name is the same as the Felt Robe, the actual item itself is different.</td></tr><tr valign="middle" align="center" class="th01"><td width="28%" bgcolor="#f6efe5" class="th01">Felt Robe (Green)<br>Suits: All Classes<br>MP: +54 Magic Evasion: +8</td></tr></table>* Only color has changed as a result of dyeing.
- Adding Color/Attributes with New Recipes
<table width="580" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td rowspan="4" width="20%" bgcolor="#f6efe5" class="th01">Felt Robe<br>Suits: All Classes<br>MP: +54<br>Magic Evasion: +8</td><td width="7%" bgcolor="#fffaf3" class="th01" rowspan="4">Synthesis<br>→</td><td width="25%" bgcolor="#f6efe5" class="th01" rowspan="2">Felt Robe (increases Attack Magic Potency)<br>Requires: Discipline of Magic<br>MP: +54<br>Magic Evasion: +8<br>Attack Magic Potency:+8<br></td><td width="7%" bgcolor="#fffaf3" class="th01" rowspan="2">Dyeing<br>→</td><td width="25%" bgcolor="#f6efe5" class="th01" rowspan="1">Felt Robe (increases Attack Magic Potency) (Red)<br>Requires: Discipline of Magic<br>MP: +54<br>Attack Magic Potency:+8<br>Magic Evasion: +8</td></tr><tr valign="middle" align="center" class="th01"><td width="%" bgcolor="#f6efe5" class="th01" rowspan="1">Felt Robe (increases Attack Magic Potency) (Green)<br>Requires: Discipline of Magic<br>MP: +54<br>Attack Magic Potency: +8<br>Magic Evasion: +8</td></tr><tr valign="middle" align="center" class="th01"><td width="%" bgcolor="#f6efe5" class="th01" rowspan="2">Felt Robe (increases Mind)<br>Requires: Discipline of Magic<br>MP: +54<br>Magic Evasion: +8<br>Mind: +6</td><td width="7%" bgcolor="#fffaf3" class="th01" rowspan="2">Dyeing<br>→</td><td width="%" bgcolor="#f6efe5" class="th01" rowspan="1">Felt Robe (increases Mind) (Red)<br>Requires: Discipline of Magic<br>MP: +54<br>Mind: +6<br>Magic Evasion: +8</td></tr><tr valign="middle" align="center" class="th01"><td width="%" bgcolor="#f6efe5" class="th01" rowspan="1">Felt Robe (increases Mind) (Green)<br>Requires: Discipline of Magic<br>MP: +54<br>Mind: +6<br>Magic Evasion: +8</td></tr></table>* The above equipment names are tentative.
- A Word of Caution
Due to the game's data structure, it is not possible at present to dye an item more than once. After Version 2.0, however, players will be able to dye an item multiple times.