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[dev1358] Materia Reform
* The following adjustments, scheduled for patch 1.22, are in development and subject to change.
Patch 1.22 will usher in a wide range of reforms to materia:- The following materia varieties will be added:
<table width="500" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td bgcolor="#f5cca2" class="th01" width="30%">Name</td><td bgcolor="#f5cca2" class="th01" width="40%">Effect</td><td bgcolor="#f5cca2" class="th01" width="20%">Body Part</td></tr><tr valign="middle" class="td01"><td bgcolor="#f6efe5">Swiftwall Materia</td><td bgcolor="#f6efe5">Block Rate +</td><td bgcolor="#f6efe5" align="center">Hands</td></tr><tr valign="middle" class="td02"><td bgcolor="#fffaf3">Sound of Suffering Materia</td><td bgcolor="#fffaf3">Enfeebling Magic Potency +</td><td bgcolor="#fffaf3" align="center">Hands</td></tr><tr valign="middle" class="td01"><td bgcolor="#f6efe5">Sanguinary Might Materia</td><td bgcolor="#f6efe5">Critical Attack Power +<br>HP +</td><td bgcolor="#f6efe5" align="center">Waist</td></tr><tr valign="middle" class="td02"><td bgcolor="#fffaf3">Stellar Might Materia</td><td bgcolor="#fffaf3">Magic Critical Potency +<br>MP +</td><td bgcolor="#fffaf3" align="center">Waist</td></tr><tr valign="middle" class="td01"><td bgcolor="#f6efe5">Sound of Serenity Materia</td><td bgcolor="#f6efe5">Healing Magic Potency +<br>MP +</td><td bgcolor="#f6efe5" align="center">Feet</td></tr><tr valign="middle" class="td02"><td bgcolor="#fffaf3">Savage Aim Materia</td><td bgcolor="#fffaf3">Critical Rate +</td><td bgcolor="#fffaf3" align="center">Legs</td></tr><tr valign="middle" class="td01"><td bgcolor="#f6efe5">Evenflow Materia</td><td bgcolor="#f6efe5">Store TP +<br>Accuracy +</td><td bgcolor="#f6efe5" align="center">Hands</td></tr><tr valign="middle" class="td02"><td bgcolor="#fffaf3">Sound of Certainty Materia</td><td bgcolor="#fffaf3">Enhancement Magic Potency +</td><td bgcolor="#fffaf3" align="center">Head</td></tr></table>
- The bonus attributes granted by the following materia will be adjusted:
<table width="500" border="0" cellpadding="4" cellspacing="1" align="center" class="ta01"><tr valign="middle" align="center" class="th01"><td bgcolor="#f5cca2" class="th01" width="30%">Name</td><td bgcolor="#f5cca2" class="th01" width="30%">Before</td><td bgcolor="#f5cca2" class="th01" width="5%">→</td><td bgcolor="#f5cca2" class="th01" width="30%">After</td></tr><tr valign="middle" class="td01"><td bgcolor="#f6efe5">Touch of Rage Materia I</td><td bgcolor="#f6efe5">Enmity: +1 — 2</td><td bgcolor="#f6efe5">→</td><td bgcolor="#f6efe5">Enmity: +1 — 10</td></tr><tr valign="middle" class="td02"><td bgcolor="#fffaf3">Touch of Rage Materia II</td><td bgcolor="#fffaf3">Enmity: +3 — 4</td><td bgcolor="#fffaf3">→</td><td bgcolor="#fffaf3">Enmity: +11 — 15</td></tr><tr valign="middle" class="td01"><td bgcolor="#f6efe5">Touch of Rage Materia III</td><td bgcolor="#f6efe5">Enmity: +5 — 8</td><td bgcolor="#f6efe5">→</td><td bgcolor="#f6efe5">Enmity: +16 — 20</td></tr><tr valign="middle" class="td02"><td bgcolor="#fffaf3">Touch of Rage Materia IV</td><td bgcolor="#fffaf3">Enmity: +9 — 12</td><td bgcolor="#fffaf3">→</td><td bgcolor="#fffaf3">Enmity: +21 — 25</td></tr><tr valign="middle" class="td01"><td bgcolor="#f6efe5">Touch of Serenity Materia I</td><td bgcolor="#f6efe5">Enmity: -1</td><td bgcolor="#f6efe5">→</td><td bgcolor="#f6efe5">Enmity: -1 — 4</td></tr><tr valign="middle" class="td02"><td bgcolor="#fffaf3">Touch of Serenity Materia II</td><td bgcolor="#fffaf3">Enmity: -2 — 3</td><td bgcolor="#fffaf3">→</td><td bgcolor="#fffaf3">Enmity: -5 — 8</td></tr><tr valign="middle" class="td01"><td bgcolor="#f6efe5">Touch of Serenity Materia III</td><td bgcolor="#f6efe5">Enmity: -3 — 4</td><td bgcolor="#f6efe5">→</td><td bgcolor="#f6efe5">Enmity: -9 — 12</td></tr><tr valign="middle" class="td02"><td bgcolor="#fffaf3">Touch of Serenity Materia IV</td><td bgcolor="#fffaf3">Enmity: -5 — 8</td><td bgcolor="#fffaf3">→</td><td bgcolor="#fffaf3">Enmity: -13 — 16</td></tr></table>* The attributes of materia already existing in-game will automatically change to reflect the above following release of patch 1.22.
- The following unique/untradable items will be made convertible into materia:
Claret Coif / Claret Breeches / Helm of the Lone Knight / Mitts of the Lone Knight / Verdant Hora / Astaroth Cane / Canopus Bill / Canopus Shield / Templar's Falchion / Verdant Shortbow / Canopus Guisarme / Verdant Scepter / Alpine War Jacket / Warlock's Buckler / Solid Scale Mail / Revolutionary's Bliaud / Bladedancer's Jackboots / Warlock's Pattens / Ifrit's Claws / Ifrit's Blade / Ifrit's Battleaxe / Ifrit's Harpoon / Ifrit's Bow / Ifrit's Cane / Ifrit's Cudgel / Murderous Mogfists / Morbid Mogblade / Malignant Mogaxe / Melancholy Mogfork / Mischievous Mogbow / Malevolent Mogwand / Maleficent Mogstaff / Torturer's Monocle / Torturer's Duckbills / Warden's Barbut / Warden's Gauntlets / Brigand's Acton / Brigand's Gloves / Poacher's Hat / Poacher's Tunic / Ascetic's Halfrobe / Ascetic's Tights / Warden's Dagger / Charred Axe / Tidesplitter / Joukil's Guile / Unbreakable Knuckles / Tenfinger Tallstaff / Heart of House d'Arlendre / Waning Sun Pelta
- Players will be able to request others to meld materia on their behalf in the same manner as seeking repairs. Upon selecting either a piece of gear or materia in the inventory interface, you will be presented with the “Materia Request“ option. Making the request incurs a fee commensurate with the required level of the item to which materia will be melded, payable in gil to the player who accepts the request.
* In addition to the abovementioned fee, players must also provide a suitable catalyst.
* This method allows only the melding of the first piece of materia to any given item.
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