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Forum Top: Other Battle Systems

  1. Sticky Thread Sticky: Welcome to Forum: Other Battle Systems!

    The purpose of this forum is for players to hold discussions on battle skills and tactics that are not involved with the Class/Job roles with other...

    Started by Gildrein‎, 08-22-2013 08:02 PM
    • Replies: 0
    • Views: 5,840
    08-22-2013, 08:02 PM Go to last post
  1. Game Design Ideas for 8.x+

    Hi there, my names Gawain, I am a long time 2.x closed beta player for FFXIV whose been subbed almost non stop for 12 years now. I'm an omni-tank...

    Started by GawainCross‎, 07-06-2025 12:33 PM
    8.x, battle system, explortion, ideas, relic
    • Replies: 4
    • Views: 147
    07-06-2025, 12:37 PM Go to last post
  2. STATS: A Question for the community.

    Do stats matter? I mean this in many direction but I start with one. IF you remove (Det, Crit, Str, etc.) Would that change the game? For...

    Started by Vatom‎, 05-16-2025 12:30 PM
    2 Pages
    1 2
    • Replies: 16
    • Views: 988
    06-30-2025, 05:58 AM Go to last post
  3. The new job icon blocks this certain icon that indicates if a player is in a party.

    I do not know what this icon is called two of the same in case it breaks. That's about it, it took a while to realize that it was the job icons...

    Started by Inanegrain‎, 06-15-2025 06:05 PM
    • Replies: 3
    • Views: 348
    06-17-2025, 02:51 PM Go to last post
  4. Limit Break

    Let's say, you unequip your gear in a savage fight and go full low HP. You start the countdown and put everything back on during 3s. You start the...

    Started by xbahax92‎, 05-10-2025 01:07 AM
    • Replies: 4
    • Views: 452
    05-10-2025, 09:16 PM Go to last post
  5. Big numbers problem....again

    So, many ppl remember the stat squish, which FFXIV team implemented because the numbers were too big. Now we have numbers even bigger than then, and...

    Started by Sorabaka‎, 05-06-2025 11:53 PM
    level, numbers, squish, stats
    • Replies: 7
    • Views: 697
    05-09-2025, 10:45 PM Go to last post
  6. STOP HAVING CASTERS FORCED TO GROUP 2

    Since the release of FRU,in all high end content, casters have been forced into the R2 position and phys ranged forced to R1. Why is this the case?...

    Started by Yggdrassill‎, 04-25-2025 02:07 AM
    • Replies: 8
    • Views: 1,079
    05-04-2025, 07:57 AM Go to last post
  7. Job Expansion

    What if jobs weren't locked to one role? Sword of legends Online had two variants to each class which sometimes changed what role they play. What if...

    Started by Reginald_Cain‎, 04-09-2025 03:42 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 845
    04-26-2025, 02:50 AM Go to last post
  8. No more 2 Minutes buff window

    My suggestion is simple, instead of the (20 seconds) buff window every 2 minutes, make all buffs last for (60 seconds), given that they need to be...

    Started by ThorinG‎, 04-10-2025 01:46 AM
    • Replies: 4
    • Views: 691
    04-20-2025, 04:34 AM Go to last post
  9. Tanks need to be made more like tanks than DPS with high Defense.

    This Dawntrail story just reached the most ignominious end for me in a way that was more or less just long coming. The final battle, the whole...

    Started by RennyNanaya‎, 08-23-2024 02:33 PM
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 3,186
    04-11-2025, 12:28 AM Go to last post
  10. FFXIV and Job Identity

    About myself I was a long-time subscriber of Final Fantasy XIV. I had been almost continuously subscribed from the launch of A Realm Reborn to the...

    Started by ETermin‎, 03-21-2025 01:59 AM
    6 Pages
    1 2 3 ... 6
    battle classes, complexity, job identity, rework ideas, simple 1 Deleted Post(s)
    • Replies: 56
    • Views: 6,390
    04-08-2025, 04:48 PM Go to last post
  11. I missed when XIV gave me any amount of passion.

    The game been slowly moving towards making players feel "stress free" since 6.0, numbers of classes rework and or altered. Sam: Kenki Management,...

    Started by NwYuki‎, 03-28-2025 10:24 AM
    2 Pages
    1 2
    classes and jobs, community events, feedback, pve
    • Replies: 16
    • Views: 1,611
    04-07-2025, 02:45 AM Go to last post
  12. Compact skills similar to PvP

    Please make this an option so ppl can save space on their hotbar and have easier times with rotations, having 2-3 separate 1-2-3 combos is 6-9 keys...

    Started by RidZz‎, 05-27-2024 07:15 AM
    6 Pages
    1 2 3 ... 6
    casual
    • Replies: 59
    • Views: 5,069
    03-07-2025, 06:33 PM Go to last post
  13. Flip and Add Math

    I wish all the DoTs could be flipped to have duration first and then potency with a math-handled addendum. This would make it so players wouldn't...

    Started by Karishi‎, 03-01-2025 12:18 PM
    tool tips
    • Replies: 3
    • Views: 536
    03-03-2025, 04:21 PM Go to last post
  14. can we get "hot" gear again please.., this is a FANTASY game after all

    all new viera caster gear pieces have flat butts & chests.., wtf is going on? (well, we know the issue.. , just hope Yoshi & SE realise the BS with...

    Started by Shiroe‎, 07-03-2024 07:52 PM
    2 Pages
    1 2
    • Replies: 17
    • Views: 3,494
    02-11-2025, 06:53 AM Go to last post
  15. Next "Companion"

    I've already capped out my chocobo companion, I would really like to start leveling another companion on my character. What about... MOOGLE...

    Started by Veritas-Ancora‎, 01-25-2025 11:53 AM
    • Replies: 1
    • Views: 518
    01-25-2025, 11:54 AM Go to last post
  16. Allow the queuing of Sprint and Tinctures

    Animation lock being reduced for Tinctures was a welcome change but it's still frustrating that Tinctures and Sprint don't reliably go off when...

    Started by nguyentri11‎, 01-25-2025 03:48 AM
    • Replies: 0
    • Views: 458
    01-25-2025, 03:48 AM Go to last post
  17. Different approach on balancing encounter and jobs

    I believe that balancing jobs around rDPS is missing a huge point on how utility makes some jobs viable more than others.. limiting damage for jobs...

    Started by BabyYoda‎, 10-05-2024 06:36 PM
    • Replies: 4
    • Views: 997
    01-11-2025, 11:30 PM Go to last post
  18. Pirate Job suggestion

    A Pirate based Job is something I've been longing to see for years, but I don't know if I ever made a thread suggesting it like when I suggested...

    Started by MeteorMachinist‎, 01-10-2025 06:50 AM
    • Replies: 2
    • Views: 633
    01-11-2025, 07:13 AM Go to last post
  19. Please add the ability to reduce job levels in amounts of 10 + lock.

    A number of jobs in the game have their animations replaced with inferior/less fun versions at higher levels. Please add the ability to lower the...

    Started by Zofian‎, 12-01-2024 01:45 PM
    • Replies: 2
    • Views: 695
    12-09-2024, 12:17 AM Go to last post
  20. Timer Mechanics on Jobs

    BLM's AF/UB, Healer/BRD/SAM/BLM DOTs, WAR's surging tempest, and RPR's death's design. MCH's Bioblaster also kinda falls under this now but it's...

    Started by Azurarok‎, 08-07-2024 01:52 PM
    • Replies: 4
    • Views: 938
    12-09-2024, 12:13 AM Go to last post

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