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Forum Top: Other Battle Systems

  1. Sticky Thread Sticky: Welcome to Forum: Other Battle Systems!

    The purpose of this forum is for players to hold discussions on battle skills and tactics that are not involved with the Class/Job roles with other...

    Started by Gildrein‎, 08-22-2013 08:02 PM
    • Replies: 0
    • Views: 3,372
    08-22-2013, 08:02 PM Go to last post
  1. Ideas for non-traditional jobs

    So far, jobs have all stuck to being pretty traditional - tanks are armored physical fighters, healers are all magic-based, etc. But I'm hyped on the...

    Started by Azle‎, 11-30-2018 02:24 AM
    2 Pages
    1 2
    • Replies: 16
    • Views: 609
    Today, 02:06 AM Go to last post
  2. Gear and Progression: A Discussion

    So, in the world of MMO's, end-game progression is a gear treadmill. You do dungeons to get geared up to do raids to then progress through more and...

    Started by Kalise‎, 01-04-2019 05:08 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 534
    01-18-2019, 11:01 PM Go to last post
  3. An Idea for Delimiting Blue Mage

    This is an excerpt from in-game chat about Blue Mage: So to clarify a bit, here's why I came up with this: 1. It appears certain blue magic...

    Started by AscendantManes‎, 01-10-2019 07:31 AM
    blue mage, qol suggestion
    • Replies: 8
    • Views: 618
    01-18-2019, 05:51 AM Go to last post
  4. Quality of Life Wishlist FF14

    Here can people post all kinds of quality of life improvments you want to see for FF14. Stuff you want to see gettign fixed, stuff you want to see...

    Started by Kaiserdrache‎, 01-01-2019 10:04 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 626
    01-17-2019, 10:55 AM Go to last post
  5. Allow Materia to be used during iLv Sync in Ultimate Content

    Seems like I accidentally posted in the wrong sub-forum earlier, so I'm going to repost this here since it's more related to the Lv Sync System....

    Started by HyperiusUltima‎, 12-15-2018 08:59 AM
    • Replies: 8
    • Views: 468
    01-15-2019, 08:21 PM Go to last post
  6. Returning the characters body to stage after being knocked off in older content.

    In recent content every fight that has a knockoff the stage mechanic also has the characters body returning to the stage (albeit dead). I would like...

    Started by Osteichthyes‎, 11-04-2018 07:42 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 721
    01-11-2019, 01:30 AM Go to last post
  7. New Job Concept - Chronomancer (Time Mage) / CHR (TMA)

    From the classical FF job system, theres just one mage type missing in this game, and that is actually the Time Mage, or also known as term of...

    Started by Kaiserdrache‎, 01-01-2019 06:45 PM
    • Replies: 9
    • Views: 353
    01-07-2019, 09:48 AM Go to last post
  8. How can we make XIV feel more "RPG-ish"?

    1. What, among things that could one-day be integrated into XIV, makes something feel like an RPG to you? 2. Are there any storytelling advantages...

    Started by Shurrikhan‎, 10-31-2018 06:05 AM
    2 Pages
    1 2
    additions, integrations, mmorpg, rpg
    • Replies: 16
    • Views: 1,208
    01-04-2019, 05:22 AM Go to last post
  9. Class Redesign - Whitemage (Cleric how I'd call them)

    Based on certain proposals Ive already made, Shadowbringers being on the way, I want to write down here a vision of mine, how I think this Class...

    Started by Kaiserdrache‎, 12-21-2018 11:09 AM
    • Replies: 6
    • Views: 387
    01-01-2019, 05:57 PM Go to last post
  10. Consolidated Combos would solve the issue of button bloat going into Shadowbringers

    Before anyone gets up in arms about how consolidated combos will make the game too easy or too brain dead: Yes, it will probably make things slightly...

    Started by Rollout‎, 12-15-2018 01:02 PM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 1,281
    12-30-2018, 12:24 PM Go to last post
  11. What is the point of TP by now?

    Current reasons for TP: To provide out-of-combat content in the form of Invigorate as a skill that should or should not be taken depending on...

    Started by Shurrikhan‎, 12-28-2017 07:23 AM
    3 Pages
    1 2 3
    • Replies: 29
    • Views: 3,227
    12-30-2018, 10:00 AM Go to last post
  12. Idea to make old content not feel as hollow.

    So, I know that part of the process when adding new skills in expansions is cutting down on previous skills that aren't very relevant anymore. But...

    Started by Rollout‎, 11-28-2018 11:59 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 880
    12-28-2018, 10:15 PM Go to last post
  13. Job Crystal Progression Concept

    All Classes should have like for example 5 Job Levels that are part of their progression. Based on the Job level of our Class does change then our...

    Started by Kaiserdrache‎, 11-29-2018 06:02 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 627
    12-10-2018, 06:24 AM Go to last post
  14. New Limited Job Concept: Thief

    I originally made a concept for the standard thief job. Original Thief Job Concept I don't know if a Thief Job will ever be added. But now I will...

    Started by Sandpark‎, 12-04-2018 06:24 AM
    • Replies: 7
    • Views: 556
    12-06-2018, 03:36 AM Go to last post
  15. Class Redesign - Monk

    Hello Guys, I'm playing lately actively Monk for a longer while, played through Story with it until the current end, so I'm experienced with all...

    Started by Kaiserdrache‎, 10-07-2018 04:51 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 912
    11-29-2018, 06:29 AM Go to last post
  16. How do you feel about Role Actions?

    Personally I think they're deeply flawed. They homogenize roles while also making jobs trickier to balance. Probably the easiest example for me to...

    Started by Lumadurin‎, 09-21-2018 07:20 AM
    9 Pages
    1 2 3 ... 9
    • Replies: 80
    • Views: 3,908
    11-27-2018, 02:27 PM Go to last post
  17. Level Syncing is Becoming an Increasing Problem

    With 5.0's announcement looming in the near future, and many hours of leveling roulettes under my belt, a new, very ugly problem is becoming...

    Started by Lumadurin‎, 10-10-2018 10:21 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 30
    • Views: 2,521
    11-25-2018, 10:56 PM Go to last post
  18. Sub-Stats: Variety and Tuning

    I find substats to be lacking in variety, and the straight forward approach to them and the lack of consideration given the variety of combat...

    Started by Kabooa‎, 11-13-2018 04:25 AM
    3 Pages
    1 2 3
    • Replies: 27
    • Views: 1,015
    11-25-2018, 10:31 PM Go to last post
  19. Mana Shift in 5.0

    They're getting rid of TP altogether and lumping it in with MP. And they said they're reworking Role Skills. I wonder what they're going to do with...

    Started by Heliantheae‎, 11-17-2018 05:51 AM
    • Replies: 3
    • Views: 585
    11-21-2018, 01:34 AM Go to last post
  20. Class Change During active dungeon.

    There has been a number of times when for one reason or another a healer or a tank was unable to finish a run and it leaves the rest in a bind. So...

    Started by GoldenVoice‎, 11-15-2018 01:31 PM
    • Replies: 5
    • Views: 445
    11-16-2018, 12:04 PM Go to last post

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