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Forum Top: Dungeons

  1. Sticky Thread Sticky: Welcome to Forum: Dungeons!

    The purpose of this forum is for players to discuss various topics on dungeons in FINAL FANTASY XIV with other players. Please take time to read...

    Started by Gildrein‎, 08-21-2013 03:05 PM
    • Replies: 0
    • Views: 12,264
    08-21-2013, 03:05 PM Go to last post
  1. Dear Yoshi P and Developers

    I have been playing the game for just a few years and I have loved the MSQ and quests. But since I hit level 90 on my Dancer, the dungeons have been...

    Started by Bizzy123‎, 05-31-2026 09:56 AM
    • Replies: 9
    • Views: 593
    06-02-2026, 01:06 AM Go to last post
  2. Is NA slowly turning on sprouts? The quiet Dynamis problem ⚠️

    # Is NA slowly turning on sprouts? The quiet Dynamis problem ⚠️ Hello o/ Maybe I'm reading too much into it, but over the last month or two it...

    Started by zeladin‎, 06-01-2026 12:23 AM
    community, discussion, dynamis, feedback, sprouts
    • Replies: 1
    • Views: 233
    06-01-2026, 12:24 AM Go to last post
  3. What's going on?! (returning player)

    Just bought the Dawntrail expansion yesterday and finished off Endwalker and I've just beaten the first trial in the expansion and... ...can i...

    Started by SgtLunatics‎, 05-08-2026 06:55 AM
    3 Pages
    1 2 3
    • Replies: 26
    • Views: 2,077
    05-28-2026, 12:27 PM Go to last post
  4. Suggestion to add a separate "Normal Mode" for the Binding Coil of Bahamut

    I would like to suggest creating a separate, easier "Normal Mode" for the Binding Coil of Bahamut raid series, similar to how raids are structured in...

    Started by Darkrai94‎, 05-24-2026 11:50 AM
    • Replies: 3
    • Views: 336
    05-25-2026, 01:05 PM Go to last post
  5. Dungeons and Raids Should Drop Totems

    As title says. Each completion of content should give a totem or totems that allow purchase of a drop from the dungeon or raid, including alliance...

    Started by Monocrow‎, 05-20-2026 06:42 PM
    • Replies: 4
    • Views: 432
    05-22-2026, 08:54 AM Go to last post
  6. Adjustments for Dismissal- Penalty

    As of late, I have noticed there has been an increasing amount of toxic players who continue to abuse the rules for Vote Dismiss and deliberately try...

    Started by ZenDarkwalkerx‎, 01-12-2019 04:55 AM
    3 Pages
    1 2 3
    dismiss, loot, penalty, vote dismiss, vote kick
    • Replies: 20
    • Views: 9,999
    05-18-2026, 05:10 AM Go to last post
  7. Windurst Arena "Fix"

    Why was the arena ruined for everyone instead of a toggle in the Accessibility settings for anyone who needed changes for motion sickness? This...

    Started by Anonmoose‎, 05-08-2026 01:42 AM
    2 Pages
    1 2
    accessibility, accessibility toggle, motion sickness, windurst
    • Replies: 10
    • Views: 1,115
    05-17-2026, 08:48 PM Go to last post
  8. Something we've been missing for a while

    Hello, I was doing The Burn today and realised: it's been a long time since we've had a dungeon where you can pull the enemies into a hazard and it...

    Started by locusts‎, 05-16-2026 11:05 PM
    • Replies: 0
    • Views: 240
    05-16-2026, 11:05 PM Go to last post
  9. YPYT is griefing. Tank role is not "puller" role

    This is just a FYI, but tanking does not mean you are the only one allowed to pull mobs in a dungeon. The game is designed to stop you from pulling...

    Started by Zolvolt‎, 10-22-2022 06:18 AM
    29 Pages
    1 2 3 ... 29
    1 Deleted Post(s)
    • Replies: 289
    • Views: 78,830
    05-15-2026, 03:52 AM Go to last post
  10. QoL: Remove timer

    Let me slowly farm dungeons/variant dungeons/deep dungeons without worrying about a timer please. I like to afk and do other stuff without losing...

    Started by TwiggieStardust‎, 05-05-2026 12:06 PM
    chill farming, chill gaming, remove timer
    • Replies: 3
    • Views: 438
    05-05-2026, 09:56 PM Go to last post
  11. Third boss of Windurst

    The completely transparent floor, mixed with the weird parallax effect you get from having the planet down below being the only "background," is...

    Started by rebelsong42‎, 05-01-2026 07:05 AM
    alliance raid, windurst 1 Deleted Post(s)
    • Replies: 9
    • Views: 1,817
    05-05-2026, 01:10 PM Go to last post
  12. dungeon formula is boring

    pull1-pull2-boss you can full afk in all damage fields and healer wont even have to use gcd's the mobs should do damage or you should let us pull...

    Started by wigleht‎, 05-01-2026 09:08 PM
    • Replies: 3
    • Views: 367
    05-02-2026, 12:43 AM Go to last post
  13. Feedback on New Dungeon, Raid, and Quest Content

    Hello, I wanted to share some feedback on the recently added dungeon, raid, and quest content. Overall, I really enjoyed the experience. The...

    Started by HoaryTheSnowman‎, 05-01-2026 02:15 AM
    content, dungeon, enix, patch, square
    • Replies: 2
    • Views: 326
    05-01-2026, 02:57 AM Go to last post
  14. Cant queue for multiple things in duty finder any more?

    Hello! I just resubbed after a long time of not playing, and i'm very confused about the state of the duty finder. If i queue for a 24-man raid, for...

    Started by godgubbe‎, 04-30-2026 03:54 AM
    duty finder
    • Replies: 1
    • Views: 805
    04-30-2026, 04:33 AM Go to last post
  15. Deep dungeon KO count removed from 'Story floors'

    Hello Patch notes have a very peculiar part about KO count on f1-30 of 100 floor deep dungeons and 1-100 for palace not increasing. I dont think...

    Started by ThurinTurambar‎, 04-27-2026 09:56 AM
    deep dungeon, feedback, patch 7.5
    • Replies: 1
    • Views: 777
    04-28-2026, 10:55 PM Go to last post
  16. Merchant's Tale - no 12 routes mount this time??

    During all three previous variant dungeons, completing all 12 routes got you a mount. The Merchant's Tale adds not one but TWO new mounts but...

    Started by SuperIchi‎, 03-11-2026 02:44 AM
    dungeon, mount, reward, variant
    • Replies: 2
    • Views: 1,438
    04-28-2026, 10:41 PM Go to last post
  17. Variant, Advanced and Criterion dungeon - The Merchant's Tale

    Good time of the day to you, dear players and developers! In this post, I would like to provide feedback and express my thoughts regarding the new...

    Started by MediArgentum‎, 03-04-2026 06:17 PM
    2 Pages
    1 2
    advanced, criterion, merchant's, tale, variant
    • Replies: 10
    • Views: 4,142
    04-28-2026, 01:47 AM Go to last post
  18. Old StB and ShB Treasure Dungeon frequency

    (Ignoring Thieves Maps and their 3-Door dungeon) Stormblood and Shadowbringers were unique for having just 1 Party map for both Treasure Dungeons...

    Started by FarelTheGecko‎, 04-27-2026 04:33 PM
    dungeons, maps, rng, treasure
    • Replies: 0
    • Views: 233
    04-27-2026, 04:33 PM Go to last post
  19. Deep Dungeon Roulette

    I feel this has likely been said a million times before, but I truly feel it's time to add a deep dungeon roulette to the game. Palace of the Dead...

    Started by Reptiletc‎, 04-12-2026 03:59 AM
    deep dungeon, dungeons, palace of the dead, pilgrim's traverse, roulette
    • Replies: 3
    • Views: 601
    04-17-2026, 10:04 PM Go to last post
  20. Dungeon damage has become laughable.

    Lately I've just been standing in enemy AOEs any time if it would cause a loss of uptime to run out of them. Laughing as maybe the avoidable aoes do...

    Started by SalamanderIX‎, 04-07-2026 02:17 PM
    • Replies: 4
    • Views: 798
    04-15-2026, 05:41 PM Go to last post

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