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Forum Top: User Interface

  1. Sticky Thread Sticky: Welcome to Forum: User Interface!

    The purpose of this forum is for players to discuss various topics on user interface with other players. Please take time to read the following...

    Started by Gildrein‎, 03-23-2011 07:26 PM
    • Replies: 0
    • Views: 37,176
    03-23-2011, 07:26 PM Go to last post
  1. [Suggestion] - Resizeable Font Option!

    The suggestion is to add option to change font size, either 3-5 optional settings. around size: 12-16 maybe. Because the current option only...

    Started by Laughlyn‎, 03-26-2011 03:00 AM
    configuration, font
    • Replies: 3
    • Views: 2,522
    03-28-2011, 10:32 PM Go to last post
  2. Gamepad & action bar (fatigued)

    In the old battle content forums I brought up the issue of selecting skills from the action bar with a gamepad turns tedious after the first few...

    Started by ChiefCurrahee‎, 03-23-2011 08:57 PM
    2 Pages
    1 2
    • Replies: 15
    • Views: 6,157
    03-28-2011, 10:27 PM Go to last post
  3. [Suggestion] Improving the new targeting system

    EDIT: Thanks for adding the dev tag! ^^ Think about this suggestion as a "target mode C" ^^ Well, the current target system isnt that bad...the...

    Started by Lienn‎, 03-24-2011 03:37 AM
    3 Pages
    1 2 3
    dev1035, improvement, targeting system
    • Replies: 24
    • Views: 7,648
    03-28-2011, 03:00 PM Go to last post
  4. The Mini-Map

    Hello All, lets have a firm discussion on the minimap in this thread! Since final fantasy X on the ps2, I have disliked the mini-map. It is good...

    Started by Zhinse‎, 03-27-2011 11:09 AM
    compass, dev1009, interface, map
    • Replies: 5
    • Views: 7,445
    03-28-2011, 04:22 AM Go to last post
  5. Cut Scene dialog windows [dev1006]

    I'm not completely thrilled with cut scenes. It's not that there is something wrong with the cut scenes itself, rather having to constantly look...

    Started by ESAR‎, 03-28-2011 03:41 AM
    dev1006
    • Replies: 0
    • Views: 1,726
    03-28-2011, 03:41 AM Go to last post
  6. Dual Monitor Support

    My idea is thus: Unbind windows from the game client. Allow for dragging and dropping outside the set window frame. Essentially making certain...

    Started by Kulbay‎, 03-28-2011 12:09 AM
    streamline
    • Replies: 0
    • Views: 1,728
    03-28-2011, 12:09 AM Go to last post
  7. Pierce not macroable

    Well my theory why pierce doesn't work in macro is that it may share the same name of a "Fencer" skill, and since Fencer class isn't activated yet,...

    Started by Dyne‎, 03-27-2011 04:50 PM
    pierce
    • Replies: 1
    • Views: 1,732
    03-27-2011, 05:08 PM Go to last post
  8. [Suggestion] New Name Display (Improved usefullness)

    Guess works. In Battle: As a mage I noticed alot of the enjoyment was taken out of battle because I was constantly glued to this tiny little...

    Started by ESAR‎, 03-27-2011 02:21 PM
    dev1035
    • Replies: 0
    • Views: 1,738
    03-27-2011, 02:21 PM Go to last post
  9. [dev1035] Suggestion for a third targeting mode

    Targeting Mode C: Up/Down Cycle through party members in order Left/Right Cycle through valid...

    Started by Celeras‎, 03-26-2011 04:10 PM
    • Replies: 3
    • Views: 2,395
    03-27-2011, 09:16 AM Go to last post
  10. [Suggestion] [dev1024] Mob Name Color in UI

    During a crowded Behest today,I was trying desperately to target and attack only claimed (red) mobs. I noticed the mob name on my UI for my engaged...

    Started by Candlestar‎, 03-27-2011 06:24 AM
    [1024]
    • Replies: 0
    • Views: 1,393
    03-27-2011, 06:24 AM Go to last post
  11. [Suggestion] Option to turn off the realistic movements of characters.

    I'm not sure what the correct term for it is, but I mean the way that it takes a moment to start walking when you press forward and another moment to...

    Started by Busker‎, 03-27-2011 02:54 AM
    • Replies: 0
    • Views: 1,299
    03-27-2011, 02:54 AM Go to last post
  12. Graphic setting: Depth of field

    I just started using the depth of field the other day and I like how it makes the landscape look more real. one thing I like to suggest is at night,...

    Started by TonyF‎, 03-27-2011 02:26 AM
    • Replies: 0
    • Views: 1,699
    03-27-2011, 02:26 AM Go to last post
  13. dev1035 - Targeting Mode Discussion

    As a reminder: So, as for Targeting Mode A I would suggest what was said before, that when cycling Left/Right you would only cycle through...

    Started by Betelgeuzah‎, 03-25-2011 07:58 PM
    dev1035
    • Replies: 1
    • Views: 1,884
    03-25-2011, 10:25 PM Go to last post
  14. [Suggestion]Macros and Class changes

    They need a way to make class changing not so frustrating. We should have the ability to save certain skill sets and not only have one set available....

    Started by uzu‎, 03-25-2011 02:30 AM
    • Replies: 1
    • Views: 1,899
    03-25-2011, 03:12 AM Go to last post
  15. Improved LS management

    Hi I'd like to see a few improvement to LS mangement. This would include the ability to remove inactive members. Display member location, class, and...

    Started by Sindy‎, 03-12-2011 11:04 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 4,210
    03-23-2011, 02:31 PM Go to last post

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